So currently the UI feels very simple. It would be nice for it to resemble the setting. It’s also quite clunky with what feels like default UI audio cues. I would love this to look and feel more presentable. I really feel this is the part of a game that is all too often left on the back burner - but it is part of the game that meshes everything together.
The visual guides in the HUD are all a bit obvious. I’ve never really understood HUD mechanics on these kinds of survival games, why would you have one? Where does it come from? Sure, you pick up a HoloLens in the game and then it makes sense. Why not have a compass you need to look at with a map? Does that really make the game out of reach to the ordinary gamer? Another HUD feature that I’m finding quite irritating is the AI’s intention visual - the building white/amber/red arrow. Can the mobs not have a greater variety of animation and audio cues to give us the clues we need? It seems here we’re getting our hands held through a game that feels as though the intention is for the devs to not want to hold our hand but are doing so to comply with standard gaming tropes.