Can someone explain what the Waypoint Tracking option means/does when interacting with the map/compass?
I understand that placing a waypoint sets a marker (1) on both the map and on the HUD compass, but I don’t see any appearance changes or behavioral differences when I select the option to “track” my Marker.
BTW Im currently playing GZ on Xbox if that matters. I play co-op most of the time (with 1 other person).
Someone on Xbox can probably look into this more than I can. But, does the waypoint show up on the compass at all? Since it’s displayed in the game if you place one on the map.
If I (or a coop partner) place a Waypoint marker on the map, it appears on both the map and the compass for both of us - without enabling the option to “track” - hence the reason for my initial question. I’m not sure what “track” means in this context.
When you track for instance an icon on the map, that icon should then appear in the compass. It can sometime be handy to track a place and also have a waypoint marker pointing at something else.
This thread is not solved at all. Seriously. (I was about to ask the same question…)
The waypoints system feels half-baked.
Why is our waypoint numbered with a “1”, yet I only managed to put a single waypoint? A numbered waypoint makes it seems like the game allows the player to put more than one. If you don’t plan to let us add more than “1” waypoint, you should change the icon. I’m pretty sure that any real UI/UX specialist would agree with me. (Which I am not. )
Again, what does the “Track” feature do any differently than the normal “Place Waypoint” already does? Like @FullMetalEnema already explained, I don’t notice any in-game difference between simply “Placing a Waypoint” and “Tracking that Waypoint”. Of course, placing a Waypoint adds an pulsating icon on the compass and it even adds a beacon in the HUD, but “Traking” that Waypoint doesn’t add any bell and whistle…
I heard this game had a troubled post-launch story, but I truly hopes that it will get a new UX/UI Quality Assurance pass. This includes collisions issues affecting very early game like the one I reported earlier today.
By the way, I still think the game is great and beautiful!
I think it makes sense. It will make even more sense once I’m further in the game.
I wonder what’s the purpose of “tracking” a stationary waypoint… (Especially since you wrote “think of waypoints as a marker for you and/or all players on a map and everyone sees it on their HUD”)