I would like to disagree with your statement, the draw distance for machines dropped down long before base assault dropped.
Noticed it first time during last fall.
I would like to disagree with your statement, the draw distance for machines dropped down long before base assault dropped.
Noticed it first time during last fall.
Maybe they decided to “optimize” the game for lower specs PCs.
Oh it’s wednesday again.
Anything new the week?
Didn’t have the time to watch the whole stream, but they said that there was no set date for the fix yet.
From today’s stream:
A new weapon pack will be revealed on the GZ Twitter tomorrow at around 17:00 CET (I think) and will release next week!
The console hotfix has no specific date yet, but it’s a top priority, should be ‘sooner rather than later’.
They also experienced this bug live, where Carni saw a FNIX Base icon showing level 1, when in actuality it was max level:
Apparently the bug affected not only the icon for Carni, but also the entire mission.
There will ‘most probably’ be FNIX Bases in other regions.
They’ve looked into adding friendly machines, but apparently it’s very complicated to make the friendly AI. Pontus was in favor of it especially.
They’ve been looking into overhauling the intro missions to better guide new players into the game.
They’ve reiterated that a skill respec is coming, but nothing about any full skill overhaul. It’ll cost resources to respec.
Aaaaand that’s everything.
Interesting. Who might guess what’s inside?
Just one thing… Are there different devs for bugfixing than for new paid stuff or are they the same? Priority should be on bugfixing.
Now the speculation:
By that the weapon types of all soviet weapon packs would be the same as from all of the us weapon packs.
I really hope this is the last Weapon pack for a while, rn there is almost the same amount of DLC weapons as base game weapons yet we havent seen a single base game weapon since FNIX Rising in 2020. And the game really needs to have bugs as top priority, unless it is a different set of devs doing weapons like Chaser suggested.
It’s quite apparent we won’t get any weapons that are not dlc related anymore, It obviously brings in money so there is no reason for them to stop. But at least I hope they can go back and improve the quality of the weapon packs so they become more worth it to buy, For example buffing the dmr weapons.
I really hope all this paid dlc is funding an update focused around QoL and bug fixes
I think we need a break from base stuff until they’ve worked out all the kinks around its inclusion and purpose
They said it won’t be a Soviet, American, or Swedish weapon pack. And apparently one of the weapons is a big game changer, or something like that.
Guess we’ll find out tomorrow.
Wow, I didn’t expect that. Now I’m excited.
But in my eyes it means, we can expect even more weapon dlcs…
Or fixing bugs… At least for the missing auto-reload if empty for the kotenok.
Or they could rethink the way the dlc-weapons are provided. I once made a suggestion about a much better system… A way that you won’t be able to use all of them right from the first plundra if you start a new game. I’ll look for the post an quote it here to bring it back to mind
Edit:
Tomorrow’s stream (1600 CET as usual) will feature a sneak peek of the Resistance Weapons Pack with Gameplay Programmers Giulio and Henrik.
So far on the stream:
Pontus has been using all three new weapons
He’s said that the console Base Assault hotfix will be released tomorrow at 10:00 CEST, same as the Resistance Weapon Pack
The Bow has a unique scope (not sure if integral or an attachment) and has standard and explosive arrows, maybe more ammo types as well
The flamethrower uses “Napalm” as ammo, not sure how you find it or how common it is
Won’t be able to catch the rest of the stream, but highlights of what’s been said so far:
Ladders could theoretically be added to the game, there’s nothing in the engine necessarily stopping it.
The bow uses 3 types of arrows - standard arrows, explosive arrows, and flare arrows. The first two are self-explanatory and the flare arrows launch a flare to a much further distance than can be done by hand.
The standard arrows can be recovered from the ground if they don’t break, they’re more likely to break the more you charge the bow. You have to do a “HOLD _ PICK UP” interaction to grab them off the ground.
The flamethrower acts similarly to the Apoc Hunter flamethrower and uses ‘Napalm’ as fuel, which can be crafted using accelerant.
Arrows can be found in backpacks and other ‘world containers’, while napalm can be found in toolboxes.
Sitting, laying down, sleeping, etc. could also theoretically be added, but there are no plans.
Helicopters are never going to be added…
I just looked into the video on twitch to see something about the new resistance weapons.
It’s just a little bit sad that the screens of the guests were just right in front of the weapons.
There’s another stream today in an hour where the 5 winners of the Resistance slogan competition thing will be announced.
WINNERS OF THE RESISTANCE SLOGAN COMPETITION
1.) Darren Bernard on Facebook - “Go the distance, join the Resistance.”
2.) @Yeetersoond - “Because scrap doesn’t make itself”
3.) TrueAsuraGaming on Twitter - “Welcome to the resistance, turning tanks into toasters since day one.”
4.) @Decoy201 - “FNIX doesn’t rest. Neither do we.”
5.) MadjackTees on Twitter - “The Resistance is going to show the machines the error in their logic code, one bullet at a time.”
Stream Summary:
There are plans to allow players to gain more levels than 31, but with no additional skill points.
Apparently, as of a recent update, Tanks (and maybe other machines?) now have more varied loadouts. This includes more variety of weapons and even different finishes on armor (??). This was mentioned after they found a FNIX Hunter that had the colors of a Prototype or Military Hunter.
The team is aware of the challenge reset bug, but there’s been no news.
No plans currently for more island expansions like Himfjäll.
We won’t be able to build bases anywhere on the map (kind of obvious) but there will be more control points
The Flamethrower is basically useless against FNIX Bases so don’t bring it with you to Base Assaults.
They spent like 5 minutes lost running around a FNIX Base trying to find a generator they missed lol.
We are never going to be able to get Godmode…
Unrelated to GZ, but recently the Stockholm office of Avalanche went on a wilderness excursion in honor of the 5th anniversary of theHunter COTW. They learned how to make fires and stuff out in the wild. Just sort of interesting.
Useless against the walls, maybe, but still useful against the machines (especially the ticks of the numerous hunters) inside there. Find or make a small breach and “throw flames” inside.
Sounds like a lie. Why are they still changing the other isles (in the east, the roads) if they are not having plans for them.
Well, whats the sense of it then?
That’s not new any more. At least the loadouts of the tanks changed with Landfall. And I’m very happy about that. I would have to search a bit, but it once was a suggestion of me.
What I meant was that the Flamethrower was useless against the walls and structures. But you’re right that it’s still useful against machines.
They said there was nothing in motion happening currently with the islands. All the roads and stuff they’ve been putting on the islands might just be in preparation for a much later update.
I guess to just have something to continue to work towards even if you can’t get anymore skills. Sort of like the prestige system in COD, maybe? Perhaps there will be some kind of other rewards for leveling up past 31…
I never noticed the loadout change myself but Landfall came out when I was still learning the game, so that’s probably why.
Machines having armor and colors from different classes is what I was confused by. I remember seeing a thread from a while ago where something like that was reported as a bug. But I guess it was an intentional feature. Just seems like a weird thing to add to the game.