[Weird Terrain] Dump miscellaneous terrain issues you see here!

A backpack embedded in a chair in one of the northernmost houses in Lannbacka

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‘Global issue’ as in: all props of the same make, no matter where in the game world they are placed are having the same issue; in this case all timber, in all barns or stacks, has a texture applied that could be modified when the artists have nothing better to do. Or, like in previous posts, all houses with a certain layout have issues with the chimney, or all windows in the ‘kitchen/dining room wing’ have a z-fighting issue, or all houses with the additional right-side wing have a door that crashes into the shelves and smashes a lamp…

I think the beauty in recognizing a ‘global’ issue lies in the simplicity of the fix - adjust one instance, and ideally it should carry over to all other instances without having to touch up every single one of them. Compare that to issues like the ‘broken’ lakes or misplaced light sources I reported before - these need to be adjusted by hand, location by location.

No urgency is implied - I’m aware that most issues I’ve raised are not relevant to gameplay or mission flow. They’re just visually distracting, and I think that most of them are likely easy to correct.

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No problemo, thanks for clarifying :slight_smile:

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Tessellation issue at ferry:


As an addition to the terrain holes in this location:

Weird textures:


Snow (and presumably rain) inside a deep cave:

Lake with partially missing water surface:


Rock inside building:


Lighting issue with chair (edit: global problem with this model, seems to ‘glow’ in the dark):


Terrain inside shed:


Invisible part in middle of garden gate is blocking the way:


Tessellation issue:


Färela bunker lights are floating in mid-air; other bunkers have them attached to the roof:



Book shelf / small sideboard in small house (global):


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Weird terrain around Torsberga Fort:

Looks like someone had an accident with the engine terrain elevation tool.




Unnaturally flat rock surface, texture issues:



Similar:




Boo Church Stairs:

Broskulla:
Barrel and wheelbarrow sunk beneath surface, rise when touched:


Skogslägret (?):



Tessellation issue:


Marden Command Bunker, Habitat Section, top floor, right, then left, last room on the left:
Installation cabling mid-air:



Same, but left (semi-global; some but not all bunkers have the door opening the other way to avoid this issue):

Lower floor:



Semi-global for this room, as noted by others:

Same issue, same location in Sorken Command Bunker:

And this:


And this:

The door issue is fixed here:


The backpack issue too:

Inside Hermelinen:

Shelves and items flicker in and out of existence, walls too:


Again; leaning towards global for now:

Z-fighting, darker yellow texture:

Boom-shaka:

Weird lighting:

And again:

Outside Hermelinen:
Floating shack and decorations:


Sunk bucket, firewood in shelf:

Shading issue:


Step too high, blast door hollow:

And Minken:




Backpack sunk in bed sheets:


Rusksele - decoration floats:


Close to Aspenas; another ‘slip’ of the terrain tool - strange, very pointy ridge close to a lake:



A bit further, munitions storage with borked fence (alpha mapping), looks burnt somehow; also not on map:



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A post was merged into an existing topic: [Terrain Holes] Dump 'em here!

Weird ‘wet’ texture issue causing straight dividing lines on road:




And, more of an oddity than a bug - this house contains an absurd amount of lootable containers:


Weirdness with fence:


Tree in wall:


Knaperänna Farm, barn:

Tessellation issue:


Terrain with sharp angles:


Container stuck in chimney / texture or LOD issues:




Texture / terrain tool gone wrong:




Invisible post in gate:


Street issue:



Semi-global issue with the loading dock doors:

Semi-global issue with the room behind - this door would open to the outside of the building, but there’s no equivalent door on the exterior:

This ditch has seawater waves:


Floating wall close by:


Jägarstugan:

Happy little terrain tool accident:


And another one:


Partially floating tank, elevated higher than the other one next to it:


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Z-Fighting between glass and windowpanes at the Tokerod Farm. Note that this is the same issue I posted some time ago in this thread, so it’s likely that this issue occurs for every instance of the same house object.

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Explain to me what Z-Fighting is?

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Z-fighting means that two or more textures are placed on the same surface, and depending on the viewing angle, they’re ‘fighting’ which one gets displayed in front. Usually results in flickering and strange diagonal patterns.

Edit: z refers to the third axis in 3D space - the depth axis. The game has difficulties to determine the exact place of 3D items in its space, so the textures alternate because one of them is displayed a tiny amount closer to the view camera than the other, then the calculations switch to the benefit of the other texture. Repeat ad infinitum.

As you can see in this image: Two different ‘paintings’ are present, one is partially visible, the other shows up at the edges.


Changing position:

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Buggy road textures at Sundgard:


All houses have this issue - the lamp collides with the door:

Ridge with tessellation issues:


Issue in several houses - doors somehow ‘let in’ light between walls (see on hands):


Warping rock surface area:



Several furniture objects mashed together (to hide the door that is usually in this prefab room, light still comes in from there):


Terrain clipping into bunker walls:


Concrete wall missing:


Strange illumination issue in break room(?):



Same issue might happen in the hangar roof when exiting the mission area?

LOD issue with metal floor plates:

Floating lights, same as in Färela:


Muskudden (and others) - door missing, bed sheets clipping through wall:

Illuminated, flickering bushes in Klinte (due to basement with ‘battle remnants’):



Fence is bright (almost translucent) on both sides in moonlit night:



Weird hill in the middle of the road:


Terrain tool problem at BF104:






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A boat overlapping rocks SE of Lysehamn

Levitating objects in one of the houses in Lysehamn

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Fiskebäck:

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20200623154652_1 20200623154659_1

Just check out any car that’s not standing on it’s wheels.

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Topic merged into proper topic.

//Mod

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Before the June update this dead guy was leaning against a rock. Now the rock is gone.


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Clipping issue at burned-down camp - whole ‘log’(?) has this issue, textures are weird too:


Same issue as with the artillery at Torsberga Fort - strange terrain that displaces the player:


Terrain issue(s) at Sagverk:



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You can peer into the map through some missing geometry in one of the entrances (the one with two burning tanks) to the Torsberga Fort.

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One of the interesting terrain issues I have come across lately


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When opening the hood of a police car the marking does not remain.20200627110211_1 20200627110219_1

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