Z-Fighting between glass and windowpanes at the Tokerod Farm. Note that this is the same issue I posted some time ago in this thread, so it’s likely that this issue occurs for every instance of the same house object.
Explain to me what Z-Fighting is?
Z-fighting means that two or more textures are placed on the same surface, and depending on the viewing angle, they’re ‘fighting’ which one gets displayed in front. Usually results in flickering and strange diagonal patterns.
Edit: z refers to the third axis in 3D space - the depth axis. The game has difficulties to determine the exact place of 3D items in its space, so the textures alternate because one of them is displayed a tiny amount closer to the view camera than the other, then the calculations switch to the benefit of the other texture. Repeat ad infinitum.
As you can see in this image: Two different ‘paintings’ are present, one is partially visible, the other shows up at the edges.
Changing position:
Buggy road textures at Sundgard:
All houses have this issue - the lamp collides with the door:
Ridge with tessellation issues:
Issue in several houses - doors somehow ‘let in’ light between walls (see on hands):
Warping rock surface area:
Several furniture objects mashed together (to hide the door that is usually in this prefab room, light still comes in from there):
Terrain clipping into bunker walls:
Concrete wall missing:
Strange illumination issue in break room(?):
Same issue might happen in the hangar roof when exiting the mission area?
LOD issue with metal floor plates:
Floating lights, same as in Färela:
Muskudden (and others) - door missing, bed sheets clipping through wall:
Illuminated, flickering bushes in Klinte (due to basement with ‘battle remnants’):
Fence is bright (almost translucent) on both sides in moonlit night:
Weird hill in the middle of the road:
Terrain tool problem at BF104:
Just check out any car that’s not standing on it’s wheels.
Topic merged into proper topic.
//Mod
Clipping issue at burned-down camp - whole ‘log’(?) has this issue, textures are weird too:
Same issue as with the artillery at Torsberga Fort - strange terrain that displaces the player:
Terrain issue(s) at Sagverk:
You can peer into the map through some missing geometry in one of the entrances (the one with two burning tanks) to the Torsberga Fort.
When opening the hood of a police car the marking does not remain.
Topic moved to more appropriate topic.
//Mod
Weird black ‘shelf’ outdoors under barrel:
Floating road and streetlight:
LOD issue with the caravan next to the road at Salthamn:
Floating stuff at Saltvallen IP:
Hill in middle of road:
Floating road, several parts:
Starts here
and ends here
Water surface in impossible shape at upper cave entrance:
One cave further, upper entrance:
Road texture overlap:
Also floating stuff:
Glitched bullet hole decals:
Terrain issues:
Texture error(?):
edit - found elsewhere too:
Terrain:
Very plasticky-looking dead person:
Terrain/tree:
Texture issue on bridge, depending on angle (and maybe bike):
Strange ploughed rock:
More floaty road textures:
Somewhat hard to see, but the dirt/car track layer on top of the road between the Vassholmens shooting club and the safehouse is hovering right above the road.
Turn left immediately after crossing the bridge.
A part of a hedgerow is hanging in the air at the Klinthytta farm.
ANL 129 Viggohem
Terrain tool issue:
Tessellation morphing:
Very ‘noisy’ aliasing effect on leaves:
Abrupt end of runway down the road:
Överby Air Base:
Floating truck:
Road textures:
Im new and i hope i did this correctly
**Platform: Xbox One
**Description: i was exploring The Torsberga Fort in the game and when i reached this specific room and walked down the stairs and turned around, a clipping issue happened and i got stuck and couldn’t walk back up the stairs. The floor to the left in between the 2 generators starts glitching/flickering and you are able to see through the world too. It didnt capture that part due to the fast flickering it does.(this specific generator room is on the coordinates below)
**Steps To Reproduce: Simply down the stairs and turn around and that clipping issue will appear
**Images / Videos:
**Host or Client: Single player
**Players in your game: No one other than myself.
**Specifications: Just the original Xbox One
Merged topics. I know I’ve seen this reported elsewhere, but I couldn’t find it.
//Mod
Floaty road again:
Dead body has neck problems:
z-fighting at barn side:
Snow (only) in the small habitat rooms in Bereskapförrad 115:
also hole on left side of entrance:
Terrain issues at bridge:
Tessellation:
Rocks on other shore have lo-fi textures:
And, reported before, thus semi-global - tear in barn wall:
Fence around air base missing between these points:
Terrain tool error:
Same house, stairs blocked by boulder:
Floating gas tank at IGA facility:
Floating decoration at Alnästet:
Floating shack:
Terrain lowered too deep:
Already reported (?):
Road texture issues:
Wall continues inside tower:
‘Light-between-joined-rooms’ issue with extra:
gap between rooms
lit-up door
Next house:
Wrong prop placed - advanced first aid kit on floor, standard first aid kit when picked up.
Saw this discussed before - the writing error on the advanced kit makes it obvious:
This rock has a LOD render problem, wherever it is placed (globally):
see:
Terrain errors:
Sunk well behind barn at Rusksele:
Floating fence ending abruptly above Norrmyra base: