What is the most Over Powered weapon in Generation Zero?

Homing turret is handy for small machine crowd control and crafting them isn’t very costly, maybe even cheap. Where it costs using them is the weight they cost to carry them. To be effective you need to carry a few and that weight takes up space for other resources that may also be needed.

I can see them more useful in a base defense operation. Where you have a locker full of them, pull out enough to deploy a defensive perimeter between waves of machines and the turrets take out the smaller waves of machines. If the turrets would just fire at the smaller machines, but they don’t. They are a waste when a salvo of 3 rockets hit a military tank and only a 1% drop in health is a waste of the salvo. I don’t do base defense, not in a game that base defense was popped in after 3 plus years of not being a base defense game. Base defense you know what and when there will be an attack, set up your defenses and pick off what your base defenses do not. I got bored of that before there were control points slapped into the game.

Needing to be highly mobile, I am still stuck on hunt and destroy, (what Gen Zero has always been) with just 4 weapons of four different specialties. And the ammo for each weapon. As a nomad I collect and loot what I use as I go, save up to craft exp ammo and continue across the map to destroy machines. Spending very little time at the safehouses to resupply/drop off resources and crafting. My locker only has what I use to destroy machines and my pack mule holds all the shiny stuff collected that was only fun to play with a little while or tested for performance then put into storage. Other than the two very first DLCs that expanded on the map and added to the nomad style of play, the pay DLCs have been nothing but a bag of candy that once played with for a little while, then tossed in storage will continued to be bought as a way to support development of the game, not for the bag of candy.

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Though @JuanEyeJack playing style sounds very impressive :+1:, and I will definitely try his super ninja approach, but I also agree with @Madchaser about machines’ detection sensitivity. At least at average difficulty level (not guerilla) as an average gamer I would glad to see slightly less sensitive detectors. So that stealth has at least under some conditions a kind of comfort, so that they don’t run at you in a crowd or send all the rockets and gas bombs that they have when you fire just A SINGLE SHOT from a very slow hunting rifle, lying somewhere on the ground and far enough, and using a 5 star silencer. Or at least to blind them so that only a low distance optical sensor or audio sensors were available for them.

Well, in my understanding, overpowered should have been an experimental weapon/ammo. When as a reward for the effort or rare resources and hours spent in the game you get something impressive (e.g. insta kill ammo). After all, it’s just a game that should be fun at least sometimes, and not hard work all the time. I was impressed with how people on Youtube fought robots with EXPs a few years ago, that inspired me for the game. But looks like back then, things were different. The game has been updated, the EXP ammo has become more expensive per volume, but the efficiency seems to be lower. At least, I do not see the big difference shooting with fire bullets or lightnings or common FMJ.

The robots are so agile, powerful, and sensitive that I personally just can’t manage to take them down better using the technical analysis of their components or weak spots. But this concept is very interesting.

P.S. I like AT-WAD from DLC. It is my primary stealth gun through the game for small machines on short distance. I hope GZ’s developers don’t mess it up :sweat_smile:

You should try base defenses again.
It changed, the waves changed.

I don’t do them in general, too.
But last time I tried them it was shocking, how many tanks there were. No comparison to what it was initially.

It’s a nice idea to use the homing turrets in base defenses. I must try that. Besides of that… They are still a support, nothing overpowered that wins a battle for you.

I voted AI 76, since it’s chambered in 7.62x39 but hits as hard as the 7.62x51 AG4. It has a higher firing rate and a larger magazine too.

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Baseball bat. I would love to see a baseball bat that kan knock out machines made of metal and armor plates So It’s by far the most op weapon in the game considering it’s irl counterpart

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These are the most important words.
You can add the pitchfork and the bow (standard arrows) to the list, but the bat is the best example.

The homing turret is Awesome its saved me so many times.

Ever since the first experimental weapons were introduced in GZ, there really hasn’t been much to argue about what’s the most powerful weapons in the game. By that I mean powerful in terms of how fast and effective you can bring down both big targets and groups off small ones.

We can probably agree that it’s fun to experiment with different loadouts for this and that situation, but for the most part I don’t fool around with that.

For maximum combat efficiency, I stick to this loadout:

1: Experimental Kpist SMG.
(Ext. mag. / Compensator / Iron sights)
Fast, deadly and accurate enough to hip-fire even at medium range. Use for quickly taking out small targets.

2: Experimental KVM 59 LMG.
(Ext. mag. / Compensator / Iron sights.)
Second to none when it comes to destroying large groups of enemies. Chain lightning damages bystanding enemies, as well as wiping out all Ticks on the ground. Perfect for groups of Hunters, Runners, or finishing off the big ones after they’ve been softened up a bit. Also, I find that using Iron sights is much more controllable than using a red dot on this weapon.

3: 5* Älgstudsare Hunting Rifle.
(Rifle silencer / 6-12x Scope / IR+OPV vis. mod.)
For taking out Runners and Seekers quietly. Simple as that.

4: Experimental PVG 90 Anti Materiel Rifle.
(Ext. mag. / 6-12x Scope / IR+OPV vis. mod.)
The most OP weapon in the game by a long shot, as I know the original post also states. But this beast simply destroys everything. Short, medium or long range, it doesn’t matter. Just shoot and watch your target go boom. It’s so powerful that it makes carrying a Granatgevär or a RPG unneccesary, something I suspect many players of not realizing. Whatever you can destroy with an explosive launcher, you can destroy faster with the PVG. I also advise using the 6-12 scope, and not the 8-16, since most fights occur at medium range.

Other than this I carry as much ammo and medkits as possible, in addition to a few flares, fireworks and some gas for my dirtbike.

Optionally, I could carry an RPG into a base assault, just for blasting through walls, but the ammo is heavy and it’s really not neccessary.

I destroy everything with this loadout, even at Guerilla difficulty.

The most OP weapon in the game is the player’s mind. After X amount of hours played, you know the machines’ weaknesses and how to anticipte their movements. You know how to avoid damage and not be surrounded or overwhelmed.
Play smart, and the game supplies you with enough ammo, medkits and adrenaline to keep you going indefinitely. :sunglasses:

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@NJR87, when I read people saying “most overpowered” I feel that they are talking about a weapon that is way too powerful and need balancing. So to me it is not clear what this discussion is about.

It seems that some people mean to say the “most powerful weapon” instead of overpowered, because to me the exp PVG has “sort of” the correct power, and is not overpowered. I believe you do not mean overpowered, or do you?

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Thx Gysbert.
That’s what disturbs me most, too.
Overpowered is the wrong word, unless you want a weapon to get nerfed, because it’s too strong.

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@Gysbert I suppose you are correct, that «overpowered» is not the right word. Yet, it’s easy to fall in the trap and use that word anyway. :sweat_smile:

I agree that the exp. PVG 90 has the «correct» amount of power, as you say. However, it can be argued that this amount of firepower is «overpowered» because of how easy it is to handle this rifle in-game. If the weapon was as hard to handle as it is IRL, it would not be «overpowered» at all. :+1:

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I have a two crown PVG and its pretty useless…

Personally prefer the DLC RPG and M49 Rocket Launcher at lower levels 12-18. Even DLC grenade launcher helps. The bow was great at early levels. but its been outclassed now. The DLC N60 is my go to machine gun its imo the most accurate and kills even top mechs faster. The others are more damage but are so inaccurate.

I’m still too low for Experimental weapons.

The DLC homing turret is a great omg button imo.

What is the strongest weapon What weapon can do the most damage and finally What titan is the strongest

That depends on the target (armor/components) and the used ammo (and some more factors).

What do you mean with Titan?
There are no Titans in GZ… :thinking:

I say ‘other’ and to me it goes to … drum roll please … EXP KVM59!!

With its electrical\shock damage I drop everything from Hunters to Tanks, Firebirds to Wolfs! Since it can chain damage as well, it’s like nearly impossible to lose a fight with it! You just need enough ammo and distance! Stand too close and you shock yourself - not too fun! :rofl: :rofl:

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Yes there are


The first is a reaper, the second looks like a military class tank.

Every time a thread like this gets started the weapons people/player say are the most powerful gets nerfed. Look at the level 6 PVG. It is no longer a one-shot destroyer of runners and hunters. Even seekers take a few rounds. No thank you.

It depends on where you hit them.
At least with Hunters I agree… Haven’t killed one with a single shot for a long time now.

IMHO, Most Powerfull is subjective as it depends on machine type, location of encounter, ammo type used (I don’t use Experimental ammo) and tactics.
Example, on guerilla difficulty and solo:
Its possible to destroy Reaper at close range with Experimental .44 with Hollow Point in about 300 bullets but it needs a good location. e.g. Marshland FOA.
Its possible to destroy Firebird at medium to long range with Vintovka in any location with 80 to 130 FMJ depending on machine type and hit location on machine.
Its possible to one shot hunter any class except Apocalypse by hitting it dead center in the face with Experimental PVG using .50 FMJ.
Skill point distribution has significant impact on above as it impacts damage delt per shot.
All the above scenarios can be achieved without getting hit and dying.

Remote Tick alone is also capable of Reaper destruction but it takes a very long time and about 300 Ticks.

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