No really, how does this fit in? I know someone’s spent ages coming up with this, but I 'm struggling to see the goal. Is it novelty? Is GenZ moving to other game styles? Has it stopped taking itself seriously? Please, tell me what I missed.
I agree really bad idea having poison bullet that damage you on every hit maybe it should of been a percentage on hit or a canister we can shoot off to make the bullets normal
I figured they wanted a DoT to make it harder/fresh, and couldn’t go for a more realistic “bleed” as that would’ve raised the question of, “Why doesn’t any of the other guns make us bleed?”
I think instead of this they could have made the runners radioactive to be around, bullets might be worse.
Actually yesterday (right before my first crash on the new island) I noticed Geiger counter sounds when one of the runners was nearby. Maybe damaged ones leak radiation?
Perhaps it is part of the arms race (So the arms race is on , sigh!).
I had a hard time dealing with some of the experimental weapons, but life gets easier if you just accept it like “Hey, that’s cool. How can I use it to my own benefit?”
It’s quite fitting actually, depleted uranium is not that uncommon in armor piercing ammunition.
Cool feature, but the radioactive poisoning effect might be a bit exaggeratied.
Who fires poison bullets? Haven’t met that, yet!
The Apocalypse Runners fire some kind of toxic projectiles that does damage over time. A medkit (any kind) seems to stop the effect, though. I’d still rather have that, than the FNIX Runners with rocket launchers.
Depleted uranium is an interesting thought. I read up on it and it’s not as quick to cause problems as you might think. A little like having asbestos in the safe house. The DLC text says they’re biochemical, so I guess that answers that.
The thing is, the health drain from getting clipped by them really runs through stacks of health packs quicker than I can find them unless I go dark and fast travel farm for a while. The strategies I’ve adapted to involve a lot of hiding and waiting, then occasionally pouncing for a very short, very brutal ambush before vanishing and waiting to repeat on the survivors. The pace of the game has slowed right down for me (and I was slow and stealthy to begin with) and I feel like my options have been reduced. I feel like I’m being encouraged to get out the really heavy high level weapons too, making the others obsolete. I think @IanForce is correct about the arms race, something even Doom managed to avoid back in the day.
I’ve turned into a ghost or a trapdoor spider.
Huh, really. I must admit I went to the island stocked to the gills with medkits, but have only needed a couple so far. I suppose they want us back fearing runners, which is not a bad thing. Not getting shot, I approve of. Oh well, back to the battle!
Honestly the new runner are the ones to watch now, hunters and tanks are easy in comparison
I guess I was just unlucky then. I load the patch for the first time, step out of the safehouse where there’s a FNIX hunter, and as soon as it shouts a pack of five apo runners appears from nowhere, guns ablazing. I didn’t know damage had been increased on the hunters either, so it was a rather rude surprise.
I would rahter see runners with a minigun than these toxic bullets. The poison from ticks fit very good thou because they inject it with the sting.
And they look really cool
The fnix class have been buffed for armour but didn’t realise they hit harder now.