I feel we have talked a lot about the new AI behaviour and how hard even the easiest level of difficulty is nowadays (especially for beginners), it’s one of the busiest threads on here as of late.
But there are only limited comments about the frequency and location of machine SPAWNS, which I feel is a big part of why many feel that the game is this hard.
The game spawns especially runner+hunter packs in a very unfortunate combination with the “improved” long range player-detection.
I recorded a near 30 minute playsession in which the game continuously spawned runners+hunters, with a frequency that I haven’t seen before in the game. By the end of it, I had killed nearly 50 enemies - crazy!
(the video is only 19 mins long since I fast-forwarded a bit through the looting sections, and the in-video kill counter is off by a few enemies that I missed to count, raising the total I show at the end of the video)
I you watch the video, you’ll notice how there keeps on coming new runners + hunters into my area, even apocalypse class even though I am in Klinte (relatively south on the main island).
This phenomenon is similar to a video I posted before in the AI behaviour thread, where the game spawned three groups of 4-5 hunters each almost simultaneously very close to my position.
Do you guys feel that not only the behaviour of the AI is crancked up to insanity (on Adventure mode) but also the spawning of enemies?