More tricky ways to get into places like with parcours and/or movable objects.
More mystery spots to discover. (e.g. manhole covers in the woods/mountains when opened you can go down a ladder to reach, hideouts, storages, safehouse, etc
More side quests that involve finding clues, in notes, recordings. etc.
Reworked damage model, so that damaged components have some negative impact on machines abilities (for example 50% damaged MG on a Tank should lose some accuracy, fire rate, or jam from time to time; damaged/destroyed engines, axles, fuel cells should reduce mobility, or completely immobilize)
New difficulty settings with specific AI tweaks (separate settings for health, aggression, senses, etc).
new DLCs on new islands -> new places to explore, more story relevant missions
MG3 machine gun (EU/German weapons pack?)
Fixing loot drops: APOC machines only drop LMG relevant stuff -> FNIX machines dropping remaining 5 crown stuff, machines don’t drop weapons you already have (unless you have all of them)
Honorable mentions:
Skill tree rework (maybe split multiplayer/singleplayer trees)
A big dlc. A new island to explore and expanding the lore.
The ability to start up a new save and restart the adventure without deleting an account or creating a new one.
Since we can open the hoods on cars it would be awesome to be able to temper with them, like setting off the horn so you can lure machines to them for strategic purposes. Not sure if everyone should be able to so. But I could be a skill in the tech tree.
Quicker animations and faster responses of inputs/stacking of inputs (I sometimes think I could brew a cup of coffee until the char has finished reloading and I can input the key to draw a medkit and finally use it)
More lore.
Expansion of current lore + filling in lore holes (e.g tie-in to the lore how Rivals came to be).
More new exploration.
New island(s) unlock.
Better inventory sorting.
Don’t like the current one (fixed, by quality) at all. Would love to have the old one back (manual, albeit tedious sorting).
Creating a new character starts the story and the map progress from scratch for the new character. The only thing in common between characters should be the Plundra.
AI rework (“finetuning” isn’t enough) - sometimes I think the “think” component for machines is clockwork. Such great hardware wasted on lacking (of) software.
Better MP lobby. Or rather “any lobby” - I’d like to see options, not gamble. Besides, preferred “language” and “difficulty” ain’t always work and are just “how high you’d like the bars”.
Skill tree rework. At least skill clean-up - less “xp”, a bit more for crafting and fun/usable mechanics.
1. Skill tree rework. If level 40 or 50 is not introduced, let us choose whatever skills we want within the 30 skills.
2. Daily missions or weekly missions, missions for end game players to do. It´s a War there are always things happening, enemy convoys to attack, bases to at least momentarily neutralize, enemy concentrations to destroy. (But nothing as easy as Fnix rising missions please.)
3. Improved A.I
Honorable mentions - Continuation of Regions “Revamp” and future Island DLC´s expansion, extended storage space for Plundra and Recycling Station.
I only wish for one thing: Fix the freaking bridge north of Stenmyra, so I can get off these damned islands and back to Göteborg! I’m seventeen years old, I just went on a weekend trip to “Skärgården” to visit a friend, and I missed a date with Annika from my highschool. I even sent her a postcard:
“Annika, Annika, Annika,
I love your yellow T-shirt,
I love your cheeky smile.
I love your yellow T-shirt,
Let’s take it off for a while.”
And now I’ve been stuck in this madness for one and a half years! JUST WANNA GET HOME!!
But if that is really too much to ask, then … well, I suppose I’ll have to settle for @Aesyle’s two top wishes. If I can’t have Annika, at least you guys can give me that.