I haven’t unlocked any additional inventory slots on the character above, as one can see since they’ve got red crosses on them.
I have no level 14. The farthest I’ve ever gotten was with Örjan, who reached level 11. Putting a perk point in the inventory perk normally unlocks another 8 slots. In my mode, it unlocks an additional 3 since the rest are disabled. Add another perk to get a total of 6 extra slots.
err, also, as shown in the screen shot above, your lvl 1 isn’t using any of the two unlockable rows in order to show all the items.
Again, what are you talking about? The character is level 1. The items shown are the total of items the character had upon death, not necessarily in the inventory but as mods on weapons, in the hotbar, etc.
New champion! Though this time, things are a bit different. This is Captain Danjel, 38 years old, from Russia. Sent to gather information about the situation on Östertörn, he must complete two objectives before heading to his pickup point.
Objective 1: Investigate the Torsberga Artillery Fortress, to find out the situation about the swedish defenses. (loot the bunker)
Objective 2: Investigate rumours of secret research at FOA 2 facility. (take picture with photomode)
Objective 3: Extract from Ålnästet (clear all enemies)
Modifiers:
Paratrooper Gear: Starts out with ‘Good’ quality AI-76 and full stack of 7,62 FMJ ammo, 2 Hand Grenades & 5 Advanced Medkits.
Well, that’s broadly where I started - pistol to the first bunker, and load up there. Killed by a dog. Second and third both killed by dogs - my favourite, above, went out after a fight, low on ammunition to loot and met a dog at point blank range - boom. My latest one is still alive, and got the .50 cal out of the car, but three rounds left for that, ten rounds of buckshot and 40 of .247 - puzzled as to where to get ammunition…
Okay, he’s dead. Why do I insist on taking on tanks? I fired every round I had, and threw the hand-grenades and the damn thing was still upright. Then it killed me. What? Not the mission! Oh well, back to the drawing board.
I started out at Yttervik and started to loot the surroundings. It soon dawned on me, that attempting the Challenge with my current world state had a few unfortunate side effects. There were no weapons around.
I snuck all the way to Salthamn before getting my hands on a rusty Pump-Action Shotgun. From there I could get some better loot from the newer added locations, and a decent amount of medkits. I laid a noise trap at Saltholmen Bridge, but due to accidentally backing into a bush the Machines went for me instead of the 10 gas canisters I had placed. Oh well.
Through a combination of sneaking and striking from the shadows I made my way to Saltholmen Church. There I encountered a veritable onslaught of 2 Rival Hunters and their 6 friends, and an assortment of Military and Prototype Runners, and 2 Seekers.
Despite the arsenal I had collected (2* Meusser .243 Rifle, 2* 12G Pump-Action Shotgun, Kpist-58 and 9 EMP batteries) I made my last stand inside the church, and got perforated by a Hunter’s .50 machinegun.
OBITUARY
Name: Yngve
Days survived: One horrible night
Total kills: 21
Playtime: 2 hours
Achieved level: 1
Ok, I’ve decided to do FNIX Rising in the above mentioned hardcore mode with a lvl 8 character (which was played from scratch under the “old” hardcore rules minus permadeath).
I’ve played app. 4 hours, and still haven’t reached the ringfort. I totally got my ass kicked by a military harvester, it called reinforcements 4 times before I finally was able to take it down - cost me 3 adrenaline and a ton of medkits!
Spoiler
I also found a FNIX generator near the Minken bunker.
These are screenshots from the beginning of the first mission.
Yeah that’s gonna suck pretty hard. I need to scavenge for that precious adrenaline in the bunkers! But hey, I have a 2-star Brännboll Bat now!
Actually I’m just tweaking the rules right now: If you die (and run out of adren), you loose only firearms and can keep melee weapons - that’s fair, ain’t it?