A case for vehicles Megathread (collective feature topic)

Well, I’ve got the mortars covered :wink:

What do you even mean?

Don’t reply to users posting spam, guys. If you see a someone posting a nonsensical reply and/or a commercial link, flag their post immediately. In this case, it was a bot, which has now been banned.

//Mod

Despite the bot’s nonsense, I do agree with it to some degree. The game might benefit from a multi role vehicle that does more than just peddle. Awkwardly, at that.

hello dear developer I read your comment on the site for ideas to improve generation zero this is what you can put a craft plan for a 4x4 that would be used for this moved faster which will bring it closer to the content of the 90s which would be useful to gather the players I give you my idea of ​​useful addition and thank you to you

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Moved to vehicles thread.

//Mod

Please add vehicles to the game as they will make the game more fun

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Hi,

I guess I know what you wanted to ask for, but to be sure I like to say that there already are three different drivable vehicles.
A blue one, a red one and a green one. Each with two wheels and a maximum speed (without tricks) of about 42 mph… Or was is km/h?

You can use a ring and a light while driving.

That’s pretty much and enough, don’t you think so? :wink:

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Time to revive the vehicle thread. Moved topic.

//Mod

With the new base building and the base defence update coming,
vehicles capable of carrying a full crew and materials would be the an ideal match IMO. It would allow for excursions to stock up on and make the base far more useful than living nomadically between towns and safe houses. Even some basic cars or ideally something capable of off-roading would be great.

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I don’t know if I like the idea.

It would of course be great to have a car for up to 4 persons. One driver and 3 passengers who are able to shoot out of the car.

There could be limited fuel and no armor. The car should not have more health than all the other cars around. It should be exactly like one of these with 4 doors.

In the back there could be something like a plundra. A shared local storage where you can save items in and which lasts as long as the car is intact.

The car should be refuelable and repairable. If it gets destroyed, the items in the storage get lost.

And because it will be destroyed very fast and very often I don’t know if it makes sense to have one.

Maybe the Wolf can be hacked and players then can drive the Lynx it carries with the host of the map the only one that sets way points for the Wolf to transport the Lynx to it. If the Wolf encounters hostiles, then it auto stops and deploys the Lynx that has players in them. The Wolf then helps fight all hostiles but if the Wolf is destroyed the Lynx are also destroyed. Players would have to protect the Wolf or lose mobility.

Since the Host of the game controls the Wolf, the host can add upgrades to the wolf and lynx so it can stay in battle longer. The host would also have to have a specialist skill set that has the wolf hacking skill, otherwise no hacking of the wolf.
Guest players cannot hack wolf on hosted game but can share resources for upgrading wolf.

Some of the upgrades for the Wolf could be armor shields for repelling hostile fire, gun mounts for players to stay on the wolf, but the wolf does not go into attack mode/stance when encounter hostiles. Tracking radar so host can pick waypoints to travel to. And so on.

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I don’t think drivable cars are needed in this game, I don’t think it would work, I know it’s just my opinion but it’s not day z, the bikes fit with the game🤔

I see your point, not even sure how cars etc could be implemented and balanced but I feel there needs to be some better way to travel. The bikes are janky and slow when traversing large areas. Maybe a powered bike like a moped are even the ability to use the stamina bar to pedal quicker for up-hill stretches would improve the experience.

Can’t you use the exp. atomic medkits and cycle faster? …

But one thing I’ve got to test today :
Using medkits directly from inventory while using bycicle.

Happy to see this thread up and running again. I gave quite an elaborate suggestion as to what vehicles could be included and how they could work. Having a Plundra in the back would be overpowered, but giving the vehicles inventory would be useful.

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Oh dear. This again. :wink:

Adding tanks and cars as vehicles would mean a re-balance will be needed. I.e. robot speeds increased to be a threat to vehicles, possibly damage dealing increased, which in turn would make it incredibly difficult for players on foot to deal with enemies. Not to mention machines already struggle with collisions with fixed objects when they go full tilt and often end up embedded in buildings. I imagine if they go even faster they’ll end up vanishing into cliffs or falling through the map. :smiley:

On the whole, with a small team of devs with limited resources I think there are more important things to deal with than a big overhaul to turn this game into some sort of a retro GTA vs robots.

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Have you considered implementing vehicles in any other way than the worst-case scenario? First post quite elaborately covers how it could work.

Well, point 2 has already been addressed. Point 3 would greatly unbalance the game in favor of the players who are already the hunters and robots the prey for the most part. Point 4, only if set on a different island where different rules apply. Point 5, sentimentality is fine but I’d refer to point 3 really unless implemented as point 4.

I really can only see this working if on a different island (would have to be the biggest the make any sense at all) or the mainland where the game rules would be quite different. Again I refer to the the small team and the limited resources to develop an entirely new aspect to the game where more attention really is required to polish what is already in place. Is it worth the hassle? Should they look to sell out to one of the big developers to get the resources to redevelop the game so radically?

PS. On the point of sentimentality and pure fun I totally agree that vehicles would be great fun. i’d love to drive an EPA tractor or a suped up Puch moped around Östertörn but for me it wouldn’t work with the basic idea of the game.

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With the introduction of Russian Wolfs and Lynx’ even more machines roam the playable area (except for Himfjäll). I don’t even dare to ride a bicycle not to mention cars. It’s like an acoustic beacon “Hei machines, here I am.” (and if this is what you want there are lures and radios available already)

As @incendito already mentioned, implementing drivable combustion engine equipped cars would need a serious rebalance. Since the devs already struggle with rebalancing the game from the point where they introduced experimental weapons. I don’t think it’s a good idea to open another minefield where the devs possibly introduce new bugs and needs for improvements.

And in addition look at this thread how many different types of vehicles were suggested for implementation. Even if the devs add just 1 drivable car this will of course not suffice. There will always be a demand to implement more. Look at the comments on pure racing games, players want more cars, a certain model, more tuning possibilities etc. This is a pandora’s box that’s better left closed.

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