In that particular region, yes. And that is what i don’t like about it. Reaper shouldn’t count as one of the Rivals since it’s meant to be end-game boss and you can only spawn one active Reaper in your game.
I have Farmlands, South Coast, Mountains and Marshlands, all filled with 8 rivals per region and all are level 4 tanks. I’m not going to kill any of my tanks, just to spawn a Reaper.
I agree with that killing the rivals should count towards the spawning ritual. I recently just closed the game for tonight/morning, I have 7 rivals in the Farmlands and are on region level 21. So I am nearly there.
Spoiler?
I hope the Reaper have a bunker key for that door in Dyrboslätten-crate.
The issue with Reaper being rival is, that when you have 8 rivals in the region and you kill one, it drops the region score. Depending on a rival type, class and level, that drop could be huge. Well enough to drop your region score below the minimum score of Reaper spawning in.
That tip is useful only in Archipelago and Farmlands since only in those two regions, proto machines spawn. Everywhere else - and you’re out of luck pretty much.
I decided to get a Reaper to spawn on Himfjäll as well. For some reason I don’t know, I thought 6 rivals was max on Himfjäll, and I kept on killing my 6’th rival over and over again cause I thought I was making room for The Reaper! Anyway…
ah, let me rephrase. No duplicate drops if clothing, plans, or experimental. If experimental and you have one it would drop in a rotation or something like that. It would make grinding worth it.
It would be nice to see ensured schematic drops from the reapers loot pool, as schematics are end game content requiring hella grind to work your way up to 5c.
This way, even if you’ve gotten the sledge and the foa suit, you still could have loot to look forward to from the reaper.
As well, echoing sentiments here; the reaper could either be separate from rivals entirely or work as carni said with rival kills counting towards a reaper instead of against it. 8 kills to spawn a reaper? Something along that line. So that way the grind isn’t removed, but reduced and RNG is taken out of the equation.
(we have enough rng factors to consider when playing )
But heh you got it right in the end. That can be a tough fight there, depends on how many apoc show up and how many adrenaline you have. You can always run back to the fight from the safe house Lo its never too far on the island.
It’s like the game was aware of this thread and my complaints, and wanted to shut me up, because yesterday when I had some time to play, I got the reaper to spawn in the Farmlands.
Killed it, and immediately after a new one spawned. Killed that one as well, and yet again, right after the second a third one spawned which I’m taking on tonight.
Anyway, original complaint still stands - killing rivals should work in favor of spawning the reaper, not against it.
I agree to this! The reason to that I have already stopped killing reapers is because of this reason. I have almost 8 rivals in all my regions so if I want to spawn the reaper I must kill 1. But if I do my region lvl decreases. And then almost always just another rival spawns instead of the reaper.
Fighting The Reaper, you mean? It wasn’t very hard on Skirmish, but it was a very entertaining fight. Finally a machine that felt like it actually wanted to kill you. I have at least 70 or 80 adrenaline lying around somewhere, and I think I used 5 on my first Reaper. I was fighting a bit recklessly, and I could probably do it with less if I was more careful.
Does the FOA clothing set have a unique function or is it just cosmetic? IMO the reaper loot pool isn’t that much different from rivals in the sense that you still need to grind a lot. And the EXP sledgehammer doesn’t feel all that rewarding as melee is something some players don’t like. So in the end you grind for something that you can already get i.e exp guns but getting the reaper can take as long to spawn as killing regular rivals.