Companion and pUpdate (18-07-2023) discussion (Spoilers)

Btw. guys my pet is a bit adventurous, so when I expect it to help me fight, it some times runs off way out of sight. Most of the time I go and fetch it, and bring it back to where I want the fight to be.

I do reward it by petting and playing with it, but I think my pet is either a bit of a dufus, or it has a will of it’s own. Still I can’t blame it for this behavior. I kind like that it is adventurous. :dog2:

I sure love, that I not totally alone anymore, and I noticed that I state talkin to it while I play.
“Come Dufus, keep up!” :crazy_face:

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I am pretty sure that was already like that. Still I have a look today to make sure.
Edit: I made a photo of the runestone there (feb update)

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@Madchaser

He didn’t heal me.

The Healing Module have a bit of an odd behavior…
It doesn’t seem to heal till you fall under 60 or 50 despite if it have Standard or Simple medkits <.<
and it uses the best Medical item available


Did you realize that they changed for example Saltholmen church? I’m pretty sure the stairs in front of it weren’t there before, the truck is new, the parking slots changed, the interior of the church changed…

IIt’s been there for a long time, I do recall realizing there was a gate an some stairs in the Update before they Added the Soviet Machines, but i can’t recall if it were there before or just didn’t notice it…

The Truck is newer, that were added in the Archipelago Rewamp
But i think they’ve changed some of the Cars in the Church’s Parking lot again in one of the recent updates.

And when running towards each mission location I had the feeling that my weapons were much stronger. Maybe it’s because my 2nd world is quite young… But my lvl31 2nd character blew the proto tank and harvester next to this church away in seconds with my exp pvg… About 5 shots each.

If your using the Experimental Automat-Gevær 4 on Prototypes, that’s why
I’ve 1-shot with it for years, by hitting the fuel tank
Military runner will take 2, 3 if you hit the Armor plate with the first shot.

Try with a Gray (1 Crown) or Uncommon (2 Crowns) Automat-Gevær 4 and you’ll see a difference more then the Stat bar tells you. ;p


@Gysbert

Btw. guys my pet is a bit adventurous, so when I expect it to help me fight, it some times runs off way out of sight. Most of the time I go and fetch it, and bring it back to where I want the fight to be.

Mine have done too, so many times… even running past Machines attacking it… <.<;
and at times it have suddenly pulled more Enemies due to this odd behavior
and sometimes i could see it because of the Spotting Model marked it’s Target in red
or suddenly chose to chase after something far away that i could not see only for it to be teleported back to me (as it got to far away) if I didn’t follow it, to something i were not in combat with, yet ran same way again…
i then followed and found a Runner walking 300m away <.<;


I’ve already Disarmed the Harvester (Destroyed the Missile Pods with my PvG)
Yet It Decided to attack another Rival in the Woods, a Hunter


For some reason i wanted to go for that Harvester in the distance…
and it ran under the Tank after it had Shot at my Dog0 and tried to stump it, but missed XD

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That’s not how it feels on my first character and first world which are 2 years old now. Weird.
The only differences are that my 1st character uses a compensator and a 1x4 scope on the exp AG4 and my 2nd character uses a silencer and a red dot scope.

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It’s like I said. Even if the Companion isn’t quite doing what it is supposed to, I just imagine it is just a young pup who has still a lot to learn. That why I said I like it to be unpredictable. I know that in the end
it will behave more as time goes by. (after some dev tweaks)

We need a pet Reaper :rofl:

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About those CSPs… has anyone figured out how these points are generated from XP and how the XP is distributed between a player and his companion ?
At the moment it seems I’m not able to reliably produce CSPs for my new friend…

“Kill enemies together”… does my pet have to take part in a battle ? I mean actively shooting at machines or even killing them ? Sometimes hard to achieve if he gets distracted and starts running away… lol

It seems to me, that he got the most points so far for being involved in a fight with a Hunter rival and 2nd most points for finishing off some proto Hunters that had been disarmed by me beforehand… :man_shrugging:

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I’m not sure too, but I always make sure the companion is deployed and we are in combat. After that it’s hard to know who obtained the points, since you don’t see it happening. But in general I get a good amount of points and I think the kills of both count.

I do had a few times that a sort popup appeared showing a certain number of CDPs for instance [124+50] in big green and orange digitrs. I think that means that I had 124 points and got 50 points for the kill. It could be that was when killing a rival.

I will try to make a screenshot of that popup if it happens again, and if think about it, and if I’m quick enough. :thinking: and that’s a lot of ands…

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I think they are asking for a Soviet machine Boss.
The Reaper pet will have to wait :wink:

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I don’t know if this is a bug or intentional, but I noticed that you can’t build a companion station on your resistance bases, did the devs say anything about this at some point?

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I just mentioned it a few posts ago.

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My bad, I skipped a few posts.

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No problem, you even made a screenshot, that’s good.

Maybe we should even make an own topic for that, for a better chance that it’s seen.

Yes, But my research is not Fully concluded yet…
As I often got extra Visitors as they heard my shots, rolls in or my Dog0 had ran of and pulled additional Targets <.<;
or wants to Run of… when i need it to Hit a disarmed Machine chasing me so i can calculate how much CSPs it Gives… >.>


How You Earn CSP (Companion Schematic Points) is Simple.
You’ll get them from any machine you or Co-Players Destroy Along side your Companion.
BUT ONLY if your Companion have scored a HIT on it first, and have done at least 1 damage to a Machine before it gets Destroyed.
and that your Companion Runner is not Wreaked.

Which is by Far easier to Notice if it is equipped with a Rocket Launcher.

For obvious reasons (Click to Show)

and the “Plink” Sound it makes in impact on Metal.


This is how many Points you get for Each Machine:

  • Tick - Any: 1
  • Runner - Any: 1
  • Seeker - Any: 1
  • Hunter - Any: 1
  • Harvester: Prototype, Military, Fnix 8
  • Tank: Prototype, Military, Fnix: 8
  • Lynx: N/A
  • Wof - Soldier: 10 (unsure if it’s Correct)
  • “Sputnik”: N/A
  • Rivals (Any Class, Any Type, Any level) : 50
  • Reaper: 100

Last 2 will be Shown on Screen if your the Host, but not if your Guest (at least before the Hotfix).
I didn’t see them Appear while i was Guest in my Friend’s World Yesterday evening and we Destroyed at least 6 Rivals.


@Gysbert

I will try to make a screenshot of that popup if it happens again, and if think about it, and if I’m quick enough.

Oh I already have Such due to the research I’ve Done on It ^.~

Here you go (Click to View)


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they have to improve the AI of the enemies and our doggy

Thx for the explanation that fits pretty well into my own experience yesterday evening at Sandbo safehouse.
Imo that’s a good spot to start getting used to the behaviour of our little friend in a fight.
And the heartbreaking sound he makes when he’s hit or stomped on by a Tank… :cry:

Usually there are enough Tanks and Harvesters around one can pick and shoot off the weapons to ease the pain a bit for our little friend… :wink:

Stupidly enough the little wannabe hero often enough starts melee attacks on Tanks… :flushed:
… and gets kicked for “peeing” on a Tank’s leg… :man_facepalming: :laughing: :laughing: :laughing:

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About armor…

What’s the general experience with the different types of armour ? Are they worth it or one of them in particular ? How do they keep when the “wrong” damage is applied ? (e.g. fireproof armour vs bullets) Are they doing well or is it more like melting away like the 1* standard armour ?

I didn’t buy the DLC yet and just fiddled around with the standard armour from 1* to 4****
Btw, I was somewhat impressed by the 4**** one that lasted pretty long.

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Because we can’t switch to Concussion or Fire retardant armour in the field, I use the 4* ballistic armour as my favourite, since I feel that ballistic damage is the most common in my playstyle.

It last indeed a good while depending of course on what you fight and on what difficulty you play, and last longer than the standard 4* armour you had.

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Today the 4* armor of my runner was eat in seconds by the flamethrower of an apoc hunter.

The 4* fire armour. you mean? But yes, against apoc. machines it should have trouble.

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