I think we need a topic on this as to not hijack this one @Aesyle is there already one? or do we need to create one?
Aha, you mean it that way, well yeah if all doors are open, you do not need lockpicks. I thought you had alternative means to open closed doors without lockpicks. That would have been interesting to know.
Topic where to share and discuss new or modified POIs?
Yes, there is a topic about it already: New added locations
That topic contains many new POIs in Archipelago region after it’s 2nd overhaul. Adding new Farmlands and South Coast POIs in there is a good fit.
There is also an another topic which is about any interesting location you come across (both old and new): Interesting locations
Staying on topic - explosives - So I finally got to try out the experimental pump shotgun, which explodes, right? Well that thing sucked! Do any of you like that thing? And can you explain to me how you make good use of it?
Different ammo range of the 6* 12G shotty is:
5m - slug
20m - buck
50m - bird
So, it is close-range weapon. If you see flechettes exploding in the air, you need to get closer. Once you see flechettes landing on target, you’re within range.
A lot of players like to use birdshot for extended range but that produces more, lesser damage flechettes than buckshot. I’ve found good use for buckshot, especially when firing at harv at close range since individual flechettes of buckshot deal more damage than when using birdshot and still damage several harv components at once.
The flechette rifle is rather weak with either ammo - it works well enough (with birdshot) in close range against runners and seekers, but it doesn’t do much against hunters and up. It is a nice ‘getting-back-at-ya’ gun to pelt some hunters after they flechetted the hell out of you tho. Kinda like ‘karmic retribution’ or something along those lines.
Experimental 12G pump-action shotgun isn’t flechette rifle. It is a shotgun firing flechette rounds. Basically the same as FNIX hunter’s Explosive Flechette weapon but much smaller in scale and considerably shorter range.
Experimental 12G shotty is one of the very few weapons in game that can damage several machine components at once (others being m/49 with HE rounds, experimental KVM 59 and both melee weapons) and if you play into it’s advantage, it is a good weapon.
I’ve tested the experimental 12G shotty quite a bit and for me, it’s very good against harvs, especially with buckshot ammo. Though, it’s main disadvantage is short range but shotguns are short range weapons.
Yep, that’s what I was getting at. The ‘retribution’ to their spamming the player with darts, at least in the April update.
I used it for a while, and it’s definitely a nice gun. I think it’s my second most favorite of the exp models, directly after the PVG (To note: I didn’t get the KVM59 yet). It just didn’t have the range needed to effectively attack enemies without getting killed during the April update. I didn’t use the exp AG4 much due to its smallish mag size, the exp m/49 has a very narrow use case, the exp Kpist feels useless and while I love the exp Klaucke aesthetics, it presumably triggered its EMP effect about five times since I equipped it (afaik).