Pretty good stuff for suggestions. I love the drum mags ideas. The only thing I can say is I don’t think they would make the Marker Scope and the Gyro Scope because if those existed it would make the skills that do those functions obsolete.
How about an exp shotgun choke that makes a concussion blast like the Runners do?(Because the exp abilities are supposed to be modeled after the machine abilities)
Well, my thought process on the scope with the marking ability would still require the skill points to be purchased but would prevent you from having to switch back and forth between your binoculars.
The gyro stabilizing concept was meant to operate in lou of a skill point at the cost of only weapons with it equipped having that capability.
I figure there would be a slight trade off for some of these ideas and each player would have to weigh the cost benefit analysis between the options.
Did all these things exist in the late 80’s? Well, there were no killer robots equipped with experimental weapons but it seems that the developers try to be faithful to the technology available to the army at the time of the game events.
That’s been requested before. Also applies to the hacking skill. Would be most welcome if you could mark and hack from your scopes instead of having to switch to the binoculars. Another small QOL thing they could implement, because - why not?
Overpowered? Nah if anything I think it needs a bit of a buff the m/49 isn’t really good enough to be in my line up now I never carry one around as the ammo weight is heavy and damage output is low for the cost in my opinion optics and mods should be available for it
Your suggestions are great . All but the shotgun mags . Neither type of shotgun are compatible with clips/mags in the real world. They’d have to completely change the shotgun; which only makes sense in an experimental version which could have one , but not the lesser versions.
This is true, but none of those are the 2 from the game which are based on real shotguns in sweden available in the 80’s. Only an experimental version of those 2 guns would make sense. If you wanted to add new shotguns fine, but it won’t work realistically with what it currently in-game. Adding something to a gun is an attachment; but if you have to take the gun apart to put something new on, then that is changing the weapon(ie. experimental version).