See, this right here.
I told Avalanche to make a tester team, where folks would actively hunt down bugs, and report this.
I also told them, it would be bloody interesting and wise investment to make an ingame bug report system.
Sure, it would be quite an investment (time, resources), but if you make a DECENT bug report system (which takes basically an ingame ‘snapshot’ of both visual and sound, as well as a memory shot/CPU shot) it will massively help hunting down bugs…
This observation, sadly, is not mere opinion, but basic fact.
If you take a step back, you notice, that early “big game weapons” dropping simply screws the game over… BIG time…
And here then, we actually DO have opinion.
If some have their weapons too soon, what does that tell you?
Many said in the past, the drop rate just sucks, stuff drops FAR too easy.
Which contradicts your opinion.
Thing is: if RNG is not working with you along, it does feel, things are badly executed behind the screen, whether it be a bug, or just poor balance coding…
Maybe, but I really doubt that.
I think it is more a matter of people ‘demanding’ instant gratification.
Some in the past said the game is too bloody hard, even in full (4 player) team.
Now, let’s be honest, can we take these posts serious?
As for cheating… that again, is what supports my previous opinion (yes, not a fact here): people just want instant gratification.
I want to shoot a bot, it has to drop immediately, and give me preferably the whole weapon package with 500 HP and A-pens, because I do not want to spend time (or even energy) hunting my stuff down.
Perfect would be, that EVERYTHING would be in a box in the first house.
A pre-filled Plundra, so to speak…
Sadly… that just is bad, very bad for balance…