The thing about many of the complaints is that they are features which were specifically requested!
For instance, GZ was called by some reviewers as the future of FPS games, since the missions offered you no help at all! The missions were put on the HUD because players requested it, and here we come to the nub of an idea which was great in theory, but simply hasn’t worked.
The theory was that the game should develop in conjunction with the player base. Unfortunately, it turns out that the player base (or perhaps rather the most vocal of the player-base) just wanted everything easier. So the missions are no longer a genuine puzzle, but simply a way of getting XP quickly.
Every single change that I can think of has made it easier to kill ordinary machines (XP helps you do this) and bumped up “Bosses”. I hate Bosses. I don’t mind hard missions - in fact I like them, but arbitrary Bosses is a different game and now it turns out, not such a good one.
If the player base was massively expanding, then fine - we’re wrong and the others are right. But it’s not!
Now you can argue that a perfectly effective marketing strategy is to recruit a player base and sell them new products on an ongoing basis, in which case give them anything they want to keep them playing. But for that you need paid DLC every six months at a minimum. Unfortunately the team is too small for that. So at this rate, the game will be abandoned in the next year or so.
Rivals, Reapers, Experimental Ammo, New Weapons, Experimental Weapons, Crafting, Base Building - all these things are gimmicks. Sweeties for the player base. But. The game is weaker now than when it started. They’ve added so much and ended up with less than they started with!
I can remember at the beginning, sorting through my stuff, wondering what to keep and what to drop (no Plundra!). I can remember standing in a Safe House and being horribly reluctant to step outside because it was scary out there.
It turns out that following the player base is an unworkable strategy. They want the game easier in every respect except a Boss-fight. Trouble is, there are heaps of games like that already, with bigger budgets. There was nothing like GZ.
What to do? As the Irish farmer said to the tourists asking for directions, “Dublin you want, is it? Well, I wouldn’t start from here!”
I’ve said it a lot of times: go back to the original strategy and stick with it.