So are you saying that Generation Zero isn’t a work of art? Or are you saying you personally think it’s not art, or think it is art, because to me it is one of the greatest games I ever played, I can’t wait to get back to it when new content arrives. To me it is still a work of art, sort off. The only thing that bugs me, is that the devs seemingly let people dictate them on how their game should be made. And by doing that give away their right to express their own creativity. I always grin when I read when devs say; Thank you for your feedback, even on really nasty feedback. Devs just can’t say what they really feel, because of the immense backlash it might give.
I read a lot opinions about the game, some I can agree with of course, but most of the criticisms I feel are personal wants or dislikes, which I don’t recognise as troublesome issues when I play the game. I don’t care about guns much, but I still bought the packs. If I don’t like them I can stop using them. Griping about not fitting in the lore, is nitpicking, really.
So to me it’s is not so black and white, and I keep enjoying this great game that others shamefully call oversaturated mediocrity.
Here’s the thing, that is what they asked for. I showed this in my video but I’ll link it here. I agree that they should stick to their own vision, because relying on the loudest voices and going after the mainstream appeal is what, at least in my and many people’s opinion killing what made the game fun and unique.
Why? Genereration Zero when being advertised is always making a big deal about the lore. The story and setting is what made me interested in the game. If it wasn’t then I’d look away and see it as another generic open world game. So when it brings new items (that you pay for) that have a real impact on the games lore and worldbuilding, but they don’t have it. Then I think it is a reasonable criticism that they should have that. The lore is important, that is what gives people the reason to care and explore the world. If nothing makes sense then there is no reason to care.
You know what, you are dead wrong on that. “Shamefully call oversaturated mediocrity.”, did you even watch the video? I have spent 6 months on the video, even longer with other parts of it. You fail to understand why I even made that and the rest of the GZ videos I made. I made them because I was passionate about a game I loved. If I hated it, like really hated it, then I wouldn’t even bother.
I have done my very best to come up with reasonable feedback and criticism, while trying to come up with ideas on the game. They want our feedback and criticism and I gave my all in a reasonable manner. You don’t have to agree with anything I or anyone else say, I can respect your opinion. But you don’t have the right to call the video shameless.
Yes, they asked for (constructive) feedback, not destructive.
Here’s the thing, I never told them anything else then that I loved what they made. I let them explore their own path. And while you say you agree that they should stick to their own vision, you are constantly saying they do it wrong.
Why? Because it’s your personal dislike. Many people love to try some other guns, even without specific lore.
Of course I watched that. And I disliked it, it showed absolutely no love for the game, only for T-shirts. And I did not call the video shameless, but the act of placing Generation Zero together with ‘Oversaturated Mediocrity’ in the tittle of this topic.
@Gysbert@JoJo_the_memedealer This is a kind of ‘both sides are right’ situation. There is useless hating and bashing, but the video is neither. It respectfully discusses shortcomings of the game (with a stinger title) that haven’t been addressed for quite some time, and these should be discussed. It hurts seeing this game mocked or torn apart by players and critics, but in the end, it just means it wasn’t for them. I recommended it to a pal, he played it for a few hours, and then he went back to World of Warships and Dark Souls 3. It’s just the way it is.
The devs presented the game as described in the video - a not-early-access growing-along-the-playerbase game that will take the feedback of its community into account. They did so on many occasions. I honestly don’t know about either their expectations or if they’ve been met. I wished them all the success they had with Just Cause back when they announced the game. I just fear they banked on making the next Minecraft or Fortnite and barely got theHunter out of it. The game’s been too niche to attract a broad following, and going for the ‘mainstream appeal’ might lose the remaining players instead of attracting and retaining new ones.
There is nothing to be gained by incorporating the whims of every kind of player under the sun. There are Fortnite kids, girls (and boys) that love Barbie’s Horse Adventure, Souls-like aficionados, Tetris fiends, SpinTires nerds etc. By copying what made these games great, you’ll get pink horses, block-stacking, cryptic whispers by ghostly knights and neon-light Carlton dances during the machines’ invasion.
What makes it destructive to you? I think you’ve misunderstood me a little here. Yes, I do wish they would have stayed with the original tone and atmosphere the game was being advertised and was pre FNIX Rising. My point is that they relied on people simply asking for wishlists as the devs themselves stated in the link I provided, did you read that? So what happens is that many voices clash because everyone sees different things the game is and could be.
I’m coming from the perspective that they should stick to their own vision and commit instead of trying to please literally everyone. It’s like making a movie but every 10 minutes a new director comes with a brand new vision.
Yes, it is a personal dislike, that is my opinion of the weapon packs. The problem isn’t that I care about what others like to do with the guns, it’s that since I care about the story, that I dislike the direction of not properly using the gun’s existence to expand the worldbuilding and tie them into the game proper. If they want us to care about the story then there ought to be some effort put into it. Putting important plot points and events in the store page is downright lazy from a story telling perspective.
You focus way too much on the fact that you love the game and I don’t do it anymore. Instead of trying to look from another perspective, you’re focusing on the sole fact that I do not like something. I respect your opinions, but should I really if you cant respect mine? Or at least put the effort in to try understanding them? To me it seems that even before you watched it you were biased, and that is okay. But you greatly misunderstand my feelings on the game. If I hated the game, I wouldn’t spend time giving feedback or criticism. My video is harsh, yes that is a fact. But do you know why? If you love something you have to recognize the faults, nothing is perfect and it’s nigh impossible to achieve perfection but something can always be better or done differently. That is the purpose of feedback and criticism.
The purpose of my video was to look at various elements of Generation Zero and provide reasonable enough criticism and feedback from a storytelling perspective and game design perspective at the same time as trying to make them fit together. Nothing I say in it means my thoughts are better than others, it is simply just my thoughts. I always welcome others’ opinions instead of trashing them as if they are heresy.
As for the title, I honestly don’t see the problem with it. The video is called oversaturated mediocrity because that for me was the easier way to explain what I believe Generation Zero as a game suffers from. And of course, making the viewer ask themselves and perhaps they would watch it. Even if I titled the video differently people would complain. But I have to be honest.
You don’t have to agree with anything I say regarding feedback and criticism, but I’d rather wish you come with your own thoughts so that we could perhaps have a more civil discussion about something we both love(d) instead of you giving out baseless accusations without giving proper examples and explanations.
Well, you obviously like to discuss, but that’s not how I like to spend my time. I remember, you said something like; that your interest in the game was mostly gone. But I see the interest to keep hammering on about what you personally think what’s wrong with the game is booming. That’s imo what is so destructive, not be able to move on when a game (or discussion for that matter) is disappointing.
I have many games that I personally did not like, but I never even thought about it to spoil it for others by saying the game stinks. And why in heavens name, would anyone do that if they love the game? If I can’t enjoy a certain game, then it doesn’t mean that game isn’t enjoyable for others.
So with no interest in the game, why don’t you just move on?
Yeah, that’s fine with me. As I said, there’s nothing wrong with preferring the look and feel of the new additions, and I don’t really mind them at all. It’s just that they don’t add much to the game from a replayability standpoint. You can ‘farm’ them like the base game guns, but the story and way of obtaining them doesn’t change to accommodate their inclusion. I’d presumably get them just to try them, but they don’t work in older versions.
I’m mainly salty because for my playstyle, they don’t change the formula. As for others, they can do whatever they like. I won’t put my opinion before theirs.
Again you ignore everything I say. Re-read my respone or re-watch the video.
Then why bother even responding to me at all, why be here at the forum. The forum is meant for discussion, that is the definition of the word. Yes my interest to play the game is lost, but not talk about that. I’ve been trying to say that the entire time, you again you do not listen.
Is that what you honestly think I want? To ruin everyone’s fun? I’m not forcing people to watch my feedback, criticism and reviews of the game. It’s your and their choice, I’m just sharing my thoughts on the forum.
Like I said Re-read my previous response or re-watch the video. All the answers to your questions are there.
I’m on the forum to read about the game. It’s not that I’m against feedback. Far from that.
Well I initially did not respond to you, but to Booty. I do not care much for over and forth bickering about who is right. I do like to talk about the game which I am passionate about. So when you reacted to my post I returned the favor. The point I was making is that a game is never good or bad for everybody, it has a lot to do with what kind of gamer they are. E.g easily upset, quick to complain, rage quitters, nitpickers, easy going, going with the flow, bug resistant, robust, etc.
When Booty had it over “art”, I was not clear if he meant that GZ was not that. But to me GZ is a work of art. But it’s only art to me because I am a robust player, I don’t get upset when a game spawns a hunter in the house, I love it. If there are lore pieces missing I fill them in myself. I don’t care about weapons specs, I simply play with what the game give me.
I just finished playing Deathloop, another underrated game, but to me a wonderful game. Had great fun with it. I played this one about 65 hours, and I will probably don’t play it again, where with GZ I played 2240 hours. And I hoping for december for more new stuff.
No, you’ve misunderstood. Making a game is an art. Players aren’t artists and given their input, it turns out all they want is easy XP, guns and bosses. “Partnership” with the player base sounded like a good idea, except in practice it took the game into silly places that made no sense.
Cheers. Just popping in to make sure things don’t get too heated. I figured the title of this topic would draw certain interest.
Edit: Tbf the entirety of 2021 has been oversaturated by mediocrity, it’s been a bad year overall for software development and smaller production companies to keep up. Here’s hoping we’ll see the ball startng to roll again soon…
Ah, I see. Thanks. About that partnership with the playerbase, I always said from the beginning that I hoped that the devs would always follow their own ideas and creativity. There are always some gamers who want things to be easier, that’s true. But I read somewhere above that some would like it harder (like it was in the beginning), no hand holding with waypoint markers. But I do believe that a game should be accessible with different levels of difficulty. So if player wouldn’t like waypoint markers, or hud information, this always should be optional (like it is now).
Yeah, amen to that. I’m more in the ‘I liked it better before FNIX Rising’ camp, but there’s no use in crying over spilt milk. The devs decided for the route we’re on right now, and I hope the feedback, positive and negative, will get the game back on track.
Have you ever heard the saying never judge a book on it’s cover? You dont have to like the video, you dont have to agree with what I say in it, but it’s clear that you have a strong bias towards me. I do not hate the game, why does everyone suddenly think this? Do I dislike it’s current direction? Yes, that is why I have been doing my best to give the game reasonable feedback and criticsm. I’ve spent effort and time doing my best to properly explain the reasoning.
If the video was titled “Generation Zero (2021) it’s shit dont buy it” then of course that is biased because then I would already state my feelings on it. But the video is not titled that, I choose the current title because it brings up what I think is a problem with the game. And then spend the whole video going in-depth on that very thing.
You are biased because you share different thoughts than me, and that is totally okay. It’s like I’ve said before I welcome others’ opinions. I want a civil discussion about the game, but that cant be possible if people judge the video when they haven’t even seen it and try to make me sound like some heretic. My goal and intention has never been to ruin the experience for other people, It’s clear the game isn’t for me anymore that is why I stopped playing it after making the video. You’re just making me sound like a damn villan.
Why are you so obsessed with the title? The purpose of the title is to describe the work it goes with. It’s meant to give a general idea of what the video topic content is. What would you have preferred the title to be? I’ll agree that that a books cover can determine the viewer’s initiall impression, but you can’t judge the contents by the title alone.
But you’re not gonna watch it anyway so I’ll explain the title and why I choose it. The mediocrty comes from that features in the game are mostly added in a very basic form, and as it’s been said by the devs with features such as pretige points, base building, and daily/weekly challenges they are things that will be improved later. All the other examples are in the video, perhaps you should watch it to get the full picture. Anyway from a game design perspective, I came to the conclusion that most of the game’s features don’t really go beyond something that creates depth. With of course the time the game has been out for consideration. As I explain in the video I came to the conclusion that there is way too many features that simply, don’t really do much to create interesting way’s to interact with the game. All you really need to do is shoot and kill, not much of consequences if you fail something. You have a lot of guns, but eventually, you’ll just use whatever does the most damage in the meta. Hence oversaturated. The purpose of the video is to analyze and go over various elements of the game and try to come up with my own and other’s suggestions of ways to create more depth, fun, variation etc etc. To give reasonable feedback and criticism. And to hopefully bring out decent discussion. It’s not meant to shut other people down, if they wanna say something in the comments or choose to press the like or dislike button they are welcome to. If I didn’t care about what others said then those features would be turned off.
I mean no offense but I honestly do not understand this sentence as it’s quite long. Could you please elaborate on what you mean?
But seriously Sniper girl, I never understood why some people can not overcome that so called feeling of oversaturated mediocrity. My focus in this game was never on being a soldier, but as an explorer, survivor. In that role I searched every nook and cranny to discover all what was hidden in the game. But there was and is really nothing in the game that I would wanted changed on my behalf (except bugs). I for instance didn’t mind the devastation in the farmland at all, when a battle is fought there will be destruction, a no brainer for me.
For me a real survivor / fighter is the one who can adapt to adversity, and does not whimper when things do not go as they want. By adapting and accepting mishaps the game got me even more in its grasp. It felt more real.
I just today walked across the fields with the winter sun throwing long shadows of the High Voltage power lines, and made me happy.