Hard work pays off.
Well, some i do agree with but others i donāt.
Where you were post-April '20 update and before Juneā20 update? Since at that time, machine AI was cranked to the max, with instant detection over very long ranges and pinpoint accuracy. You wouldāve love that and i also liked that but most players hated it. And devs fixed it. Though, there is a topic to bring it back: PLEASE add April 2020 Difficulty as an option in the future
Current in-game difficulty level already changes that where on Guerilla, i canāt walk past tank at around 100m without it seeing me but on Adventurer difficulty, tanks finally spots me when iām right under itās nose. Though, even on Guerilla, range caps off at 200m and i donāt mind it being more.
Have you thought that perhaps the machine is disengaging to lure you to other machines?
I once followed fleeing runner and it lead me to itās buddies.
This i donāt agree with. For asking more realism, machines should be able to enter the safehouse and kill you there as well. Moreover, machines should have higher interest in safehouses since itās known place which player often frequents and thus, it is high value target to keep patrols around it.
I see a glass cannon here and with it, i donāt agree either. Machines in GZ are made out of metal, not cardboard and for that reason alone, it doesnāt make sense to kill Apocalypse Tank with 13 bullets. Moreover since you fail to state which kind of bullets exactly? Mƶller Hollow Point? 9mm SMG FMJ? .50 AP?
Hunters already deploy the flanking and surrounding tactic quite often.
Ambush, as such, is only useful for the element of surprise, especially when the one doing the ambush is outnumbered or outgunned, which machines are not. Due to that, i donāt see why superior force (machines) need to ambush weak pray (player).
No. Just no. There are plenty of survival element games out there to play. To name the few: Subnautica, Grounded, 7 Days to Die, The Solus Project.
There is already disorientation in the game, when you take a solid hit and are down to only few HP. I think that is enough and players donāt need further handicaps.
Already in the game in form of Auto Scaling, if turned ON from the Game settings.