I got about 40 minutes of game time trying the new DLC, trying and failing the Ring fort mission a couple of times.
I would rather put this under “Machine behavior June update” but this seems to be the place to post it right now.
Yes, I agree that the AI now seems “sluggish” or that the machines are “Lagging” on Guerrilla difficulty. Machines are behaving very weird. Runners might run up to you, and then just stand there for a a few seconds before firing. Hunters likewise. However when they do fire it feels like it is the same accuracy and damage like before. Fire rate is toned down though so they do not fire as often as before.
Damage wise they seem to soak as much damage as they did on old guerrilla (I hope I am wrong here).
They still track and chase you all over the map though. Gas grenades range is still there, but for some reason (even though they track you no problem) the nades are not aimed at you current location but rather where you where 5-10 seconds ago.
When it come to the machine guns they still hit well when they shoot, and the hurt ALOT if you get hit even from a far. Accuracy does not diminish with distance (which is very not realistic even for machines) so you need cover OR 200 meters between you and that machine gun or you are gonna hurt.
Overall feeling so far: Just wierd, and not what I was hoping for.
I guess I’ll try skirmish next.
I tried to summarize it all here, but remember this is just after 40 mins of gameplay.
Damage: unchanged. The few hunter machinegun bullets that hits hits hard. I have gone from 100 to 20 in an instance (full vanguard with armor perk)
Tracking range: Unchanged. Hunters still track you and chase you down from miles away.
Hunter/Runner gun accuracy: Feels unchanged to me. I don’t agree that you can now dance hunters around they will still hit you and it hurts.
Hunter gas grenade accuracy: For some reason the hunter gas grenade hits where you where 5-10 seconds ago. Hence majorly changed.
Rocket salvo: Speed or accuracy (or both) is majorly reduced. Just move and they will not hit you.
Detection range: Reduced. It feels by much, you can creep pretty close to things without them reacting now.
Reaction time hunters and runners: Majorly increased from random instant to max one or two sec to what feels like random 3-5 seconds.
Fire rate has been tuned down on all machines, and all weapons. more on some weapons (concussion rifle, gas grenade) and less on others (Tank machine gun)