Give us hardcore mode - permadeath


This game has a GREAT opportunity for a hardcore mode to be unlocked after progressing far enough in the base campaign.

I’m imagining a permadeath gamemode where the player gets randomly spawned into one of the bunkers throughout the map, pre-cleared and making that the starting point for the players journey. The players would loot the entire bunker before venturing out. Adrenaline shots still work as is but death without adrenaline starts you over.

Hardcore mode also doesnt have a GPS map in the menu. Hardcore mode doesnt change the damage distribution or anything like that, it’s just how you start and end that changes. All the missions could remain as is. If anything, boost the xp gains in hardcore mode.


The ultimate hardcore mode

Of the above, only “start me off in an empty bunker” seems to require actual code; “I don’t like the map” already has a solution of “well, then don’t open the map”, as does permadeath, in “You died? Quit to menu, delete character”.


The whole point would be to build a leaderboard of who can make it the furthest without dying, so the quit to menu and delete doesn’t really get the idea anywhere. The maps GPS being disabled is another feature that would be good to have in a leaderboard mode.


Aaaaah, a system for guys to compare the size of their … antlers? Maybe you should have led with that? :smile:


Yeah true, should have led with the leaderboard.


Basic information:
Hardcore mode is a option you will find in the menu while in-game, it will restart all your missions, character, the whole world, this is tho optional, only the restart of character and world is optional, having to restart all mission is a must thing. The player should be max level, completed the main Island before doing the hardcore mode.
When you start your hardcore world a new character has been created, your will have to do all this over again but much much harder. Advanced robots: smarter AI, more damage, faster, durable but gives the player a big amount of loot. Lack of loot: Medkits, stimshots, ammo, grenades, flares all that will be more rare to find and less amount. Less xp: you get less xp from everything thats gives xp, making level-up will be much more harder to do. Health: you will generate less health if damaged, medkits gives less health back. Save: you can only save by fast travel to a safehouse if not you lose all your progress and your stuff and respawn at last Safehouse. Freinds: max 2. LvL: you must be at a certian lvl to use this gun so dont even try to sneak one legendery moller pistol in your stash box. challenges: your will be able to complete challanges that can only be completed in hardcore mode, the rewards can only be optained by complete these challanges the same goes for achievements too.

This hardcore mode is for player who completed the game seeking for a challange! This will put there skills on test. See how hard it can be with out our experimental guns and LMGS. Only the strongest of the strongest shall take on this mighty challange.


@Xezr’s “Hardcore Mode” is already harder than that. No Fast Travel, two weapons, nine slots, no adrenaline or respawn - live or die.


Xezr’s hardcore mode :slight_smile:


For that to have any relevance at all, the game needs to sort out all cheating issues first.


But guys/girls, we don’t need leaderboards… we are elite just by playing this game :wink:


Yes, totally for hardcore / permadeath mode. I’m doing the manual permadeath mode, removing save and starting from scratch on gorilla (Guerilla), no stealth indicator and no difficulty scaling, but having the comfort of a push in the menu would be nice, once the downed timer is gone, so is your character.