With June '20 update, a new set of 5 challenges were added to the base game. Created this topic to help out anyone who might struggle with Music Soothes the Soul challenge.
In Music Soothes the Soul challenge, there are 4 tiers where you need to lure specific class of machine, except ticks, with radio/boombox to land mine/ gas tank/ fuel cell and blow them up with following requirements:
- Lure and blow up 10 prototype or higher class machines
- Lure and blow up 15 military or higher class machines
- Lure and blow up 20 FNIX or higher class machines
- Lure and blow up 25 apocalypse class machines
There are two types of lures and five types of explosives you can use.
Both lures: radio and boombox are easily foundable from houses, big warehouses and inside shipping containers that contain furniture. In my game, every shipping container filled with furniture had either 3 radios or 3 boomboxes in it.
Five explosives are:
- land mine
- gas tank
- small fuel cell
- medium fuel cell
- large fuel cell
Land mines are the only ones who blow up by themselves (when machine steps on it). The other four needs to be shot at to blow them up.
You can find land mines in Mountains, Marshlands and North Coast regions.
Gas tanks (red ones) are available all over the map, but mainly in big white warehouses. Per one warehouse, you can easily find 5-10 gas tanks.
Fuel cells drop from machines you kill.
Since gas tanks are readily available with good explosion force, these are the best ones to use in this challenge.
Also, it doesn’t matter how many explosives you place on the ground. 1, 3, 5, 8, 10 etc. More explosives = bigger boom and better chance to blow up tougher machines (e.g hunters). Though, keep in mind that when you’re too close, you’ll also take damage from the explosion.
Sadly, this challenge also has a bug in it which makes completing it harder. Bug report here.
If you try to maximize your lure’s effectiveness by letting it to play it’s tune fully, to get as many machines to your trap as possible, then do note that the challenge, most of the times, doesn’t count the machines you blow up afterwards.
However, if you fire at your explosives while the radio/ boombox is still playing it’s tune, then most of the times, some (but not always all) machines you blow up are counted.
Tips for each tier
Tier 1 is easiest since you need to blow up 10 machines, regardless the class. Just place your explosives, drop radio/boombox and once machine(s) arrive, shoot the explosive.
Blow up 10 machines this way and you’ll get Tier 1 completed.
Below is my gameplay of blowing up few prototype machines to get Tier 1 completed:
Tier 2 is a bit harder since now, you can’t blow up prototype machines anymore and you need to lure and blow up 15 machines.
Blow up 15 machines, except prototype and you’ll get Tier 2 completed.
Below is my gameplay of blowing up several FNIX machines to get Tier 2 completed:
Tier 3 is getting harder because now, you’re limited only with FNIX or apocalypse machines and you need to lure and blow up 20 of them.
Blow up 20 FNIX or apocalypse machines and you’ll get Tier 3 completed.
Below is my gameplay of blowing up several FNIX machines to get Tier 3 completed:
Tier 4 is hardest since you’re limited only with apocalypse class machines and you need to blow up 25 in total. Here, it’s best if you have Alpine Unrest DLC since the map addition gives Himfjäll island which is packed with apocalypse machines. Without the DLC, you’ll meet apocalypse machines in South Coast, Forest, Mountains, Marshlands and North Coast regions.
Blow up 25 apocalypse machines and you’ll get Tier 4 completed.
Below is my gameplay of blowing up several apocalypse machines to get the Tier 4 completed:
And this concludes Music Soothes the Soul challenge guide.