I have a few suggestions after returning to play the new expansions.
The first is to address some inventory management. Alleviate storage pressures by creating a material funnel to feed the resistance.
I see that the team is planning to expand storage to 500. I’m all for that but I think it’ll fill up to 500 very quickly. I found myself recycling bullets to make room. Seems counter intuitive. Maybe a reputation system could be implemented with our resistance NPC’s where donating bullets, various guns, and anything else useful to help alleviate the pressure to hoard. This could in turn be used to generate resistance events whereby NPC’s equipped with these guns, ammo, etc - passively cause damage to some of the bots we see in the wild. If we donate enough, maybe we’ll see a tank or harvester show up with some damage already done to it.
Local events, randomize misc rescue missions, patrols, FNIX bases to be destroyed, eliminating prototype spawns at some point, (make the early stage area’s harder and caught up with max FNIX), more reinforcements etc.
The last few suggestions I have are to increase the intensity of the game a bit. Tanks should be calling in swarms of dogs to flank us while we window camp. The dogs should be trying to get into the houses, through the doors (even the red ones) and all of them should be shooting more. The difficulty scaling to make enemies have more health is a mistake, they should just look less and shoot more. Their current accuracy is fine, I have no problem with that - but I can’t tell you how many times I’ve killed a bot that has a gun it doesn’t use. Giving it more health to make it a sink is the wrong solution. They should just be more readily shooting their guns. On that note, I think there should be two difficulty sliders - one that buffs the stats - and the other that increases AI behaviors to be faster at deciding what to do. I find it highly problematic that the bots still do not try to get into the house, search the house through the inside, etc. Tanks and harvesters should deploy not just ticks, but flying drones and dogs that call in even more reinforcements. I want to die in this game and not because the bots have too much health.
I wish we could see added is some better flying AI. There should be two of them added, a midsize helicopter bot filling the apache helicopter role, deadly but not maybe too hard to bring down and a large gunship style bot filling the chinook/osprey role.
There is a level of intimidation and scariness that can be achieved with flying death bots that you can’t really hit on with the walkers.
I imagine the gunship to be capable of deploying harvesters and tanks while maybe providing some cover. I imagine it could drop a shipping container full of dogs like the ones we see in the bases. Maybe FNIX has its own container design going beyond the human made cycle.
I have other idea’s of course. I won’t get started on the randomly generated hive dungeon raids that load screen upon entering here.