How to get a rival to spawn (guide)

This is great, I’ll sticky this :slight_smile:

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I also posted this in the amino community “FNIX”

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Great guide - although it doesn’t change the fact that it feels quite ridiculous to let yourself die for rivals to spawn and level up.

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Regional rivals can spawn without you dying. But by letting yourself die may cause a personal rival to spawn. Thus, if you first try to trigger both a personal rival and a regional rival with a single enemy, you double your chances of one spawning.

The level up is also optional.

It’s interesting, the Rivals update adds a whole new layer to my hardcore mode. Everytime you die, that enemy levels up and since they’re persistent in the world, it adds to the danger of exploring.

Wow, those names are really terrible!
I mean, really, really terrible.

I guess the “of (location)” is neutral enough.
If there were more survivors and they were to report on a somehow particularly resilient or vicious bot, maybe it would be the Bane of Boo, or whatever.

But the rest are pure garbage. “of Meatbags”? Where would such a name even come from? We generally don’t think of ourselves as “meatbags”, and the bots generally don’t seem smart enough enough to name things/self, and if even if they were and they did, how would we know about it? I guess the, shall we say, final boss would be smart enough, but it seems a bit out of style for it (plus I’m sure we’ve all defeated it at this point, so it’s arguably not in a position to hand down any more nomenclature).

The Ultimate Foe? Bit juvenile. Also, on a prototype machine? :smile:

“of teammates” is also pretty bad. If they can’t be bothered to come up with good designations, I wish they’d just stuck to the serial number or model no. or whatever it is. If they need designations at all, which I’m not presently sure they do.

Go on, then. Tell me that the piece of tech we get off our first kill – offscreen, of course – that shows us the direction and level of bot aggro also translates bot names for us from botswanian and that it all makes perfect sense. :smile:

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I had a good laugh about “The Nightmare of Teammates”… You talkin’ to me? No, good! :laughing:

In Star Wars: Knights of the Old Republic, an infamous assassin droid refers to humans as meatbags. It’s a reference, has to be.

I lol’d at the Slaughterer of Humans, though. I don’t really mind, they’re funny :smile:

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Thanks______________

I do agree that the names can be a bit stupid, but they are definitely not as funny as some of the Randomly Generated names in No Man’s Sky!

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Is there any way to keep stats on the Rivals that you encounter or kill? I know the map keeps up with their location.

@TheCatPlaysGamez that makes sense to have a cool down on the rivals because I had a region score 5514 and only one rival so it does make sense. I know there is also a loot cool down as well which is great so people don’t farm loot over and over and over again. After going into bunkers and other locations: about 10-15 of them I get bored and want to kill machines. What I have notice is the cool down only applies when you in game.

I work Monday thru Friday so with almost 10 hours or more from having my ps4 on, I notice the loot doesn’t come back. So I was like hmm maybe it resets in 24 hours, I never really google and research the cool down timer but I can confirm on multiple situation if you not in the game the cool down timer doesn’t move or my game is just glitch. It possible is because I can hear the tank under the floor, how am I suppose to kill something underground? Sometimes I don’t have the liberty to get on everyday but with the latest patch and OP rockets I play the game less and less and look into other co op games like path of exile that is free to play now.

I am not going to go to 15-20 locations to grab 30-50 medkits to use about 10 of them in one encounter with hunters. I do have friends that have the game but we in different time zones so it’s hard to be online when I am essential worker and have to be at work, I don’t have the liberty to be online all day. The more I play this game solo the more I will just wait until the patch comes and play other games. Final fantasy remake is out, plenty of games to play until the developers do something.

Even with visible perk on max and one spec in walking stealth, they can still see you and spam their rockets. If they don’t hit you with the rockets, they will just shoot in that direction and nonstop too. Before machines would sometimes just continue to shoot up a house of your last known location but with the patch, all machines are crank up to 20

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So I’ve been considering going out and maiming my newest rivals so when they reach max level they are easier to kill. Your saying that the weapons/parts I will have destroyed will “grow back” or regenerate?
Nice guide btw!

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They only do when rival levels up. E.g you shoot the weapon off from lvl3 rival, leave it be, kill some other machines, rival levels up to lvl4 and gets it’s weapon back.

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I’ll give you a heads up,

Get your rivals to Level 4, 8 per region.

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Not sure how often it happens - killed around 100 rivals up to now, met my first doggo:

Only saw hunters, tanks and harvesters and got mostly dupes. This one was carrying absolutely nothing except SMG ammo, even after reloading a savegame to try it again. Any opinions on drop rates with this class / about when the loot they carry is determined by the game (when they become a rival vs when they’re destroyed)?

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so there is no limit on how many rivals i can spawn in one part of the island ?

8 per region, 6 regions

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I’m working on an exact guide to cover this area. It’s linked with a special Vanguard build currently at Level 27 that covers weapon drops. There’s also something in WHAT you are carrying at what ammo at the time, but still collating data from everyone so should be ready next week or so.

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