When the Robot Dogs me marked, or mee see, i shot on them, after on shot they, the robot dogs are then simply away from the scene
An another Bug i have found is: When I search a bag, nothing appears inside after opening it!
When the Robot Dogs me marked, or mee see, i shot on them, after on shot they, the robot dogs are then simply away from the scene
An another Bug i have found is: When I search a bag, nothing appears inside after opening it!
Just because every runner (or machine) doesnât stand itâs ground even in certain doom, doesnât make it a game bug.
I, for one, prefer different tactics from machines. Makes game more alive.
Also, not all loot bags/boxes contain loot. Some are empty. It is not a bug.
GZ isnât an instant gratification game for entitled people.
If you mean vanish / fĂśrsvinna, I think itâs the same I reported here: Bug, Disappearing Harvester Escorts (final update)
Ok? was that´s for an answer, when the robot dog me hunted i shot on them, he is not more on the map is no error? or bug? sorry? i will have points, and not thats the robots from the map away, thas not normal sorry, the robot dog just disappeared from me, it wasnât even destroyed, it´s not normal, it is 1000% a bug, Because something like that shouldnât happen in a game like this
The runners do disappeared for no reason so it has to be a glitch but the ones that run away are retreating as designed and they do come back
It also has 0 to do with the harvester convoys because they are alone
I think itâs related to any runners and no other machines but I could be wrong
Try a test. If there is more than one dog, kill one, but not the other. After about 20 seconds, look away from the dead body. See if the other dog disappears.
With convoys, it was the body cooling down that âcausedâ the dogs to vanish. Maybe itâs the same here.
If you have IR scope, you can check with that.
I do not mean that the robot dogs run away, but simply dissolve without a trace, and more often, or they run zigzag and do not run normally like a dog, which is also not normal
In your initial post, you said:
There is no word of them disappearing. âAway from the sceneâ can very well mean that they run away.
It has happened with me on several occasions. I shoot the passing runner, it fires back for a bit and then legs it. If i want to destroy it, i have to follow it and risk myself for the exposure of even more machines.
Also, you fail to mention was the runner pack a random patrol or guarding the harvester. Harv guard dogs do dissappear and that is known bug, also linked by Flick.
Runners in GZ are not actual, real life living dogs that they MUST follow the same movement pattern as real life dogs do.
As far as zig-zagging goes, real life dogs will do that, if tasked to. Hereâs a short vid of cute doggos doing that:
GZ isnât an instant gratification game for entitled people.
Well, thatâs overly harsh.
I get whatâs going on with seekers that have no loot, the gameâs rolling to see if any of their components survived my rampage. But, itâs downright weird when you crack a backpack and thereâs nothing in it. Iâm not saying it should have fantastic loot, but given the way the gameâs designed, itâs weird that there isnât a flare or firecracker in it.
Thatâs not about, âinstant gratification,â itâs about the game behaving in a peculiar way, infrequently enough, that it feels like itâs unintended.
Isnât it? Expecting loot from EVERY loot bag/box you open says it otherwise. And reporting it as a bug is even further conformation of that.
Having empty loot bags/boxes makes the game world more realistic, not broken, unless you are one of âthoseâ people.
Btw, Seekers do have loot in them, not that often though. Also, youâd need Mechanic skill (preferably lvl2) to get loot from Seekers. So, thereâs that.
If the vast majority of backpacks, boxes, and other containers were empty, then youâd have a point, but, theyâre not. If the game didnât have a system of indicating a container was empty, youâd have a point, but it does.
The issue is, on rare occations, youâll open a container and there will be nothing inside. So, what happened? The game wonât, normally, let you interact with empty containers, so these are a special case. Is there something hidden within that is inaccessible because we didnât have the right perk? Maybe, but thereâs no way to know, and the container locks after interacting.
Itâs an anomaly. Once in awhile, the container gen script will return a null. This doesnât feel like intended behavior.
But, yeah, please keep suggesting people are entitled, because theyâre expecting to see some duplicate false fingernails and maybe a firecracker instead of nothing.
Yes, loot boxes have visual indicator of them being searched by having their lid open. But game doesnât show if the loot bags are empty or not in any way from afar.
Once you get to the bag, there is either outline to âsearchâ it or there isnât any outline. If you search the bag it could be either empty or it has something in it. (Same with loot boxes.) Whatâs the issue with that? Need to find something EVERY time?
If there is no outline, it means that you have already searched the bag and canât search it again until 4 in-game hours have passed since the time you last searched it.
I donât have the mechanic skill, and I get comm arrays, fuel cells and vision modules from seekers.
It also depends on how you take it out. Shooting itâs thruster usually gives best rewards. Also, military and FNIX ones tend to give more loot than proto seeker.
It depends on the health of the module at death. Taking out the thrusters is unlikely to damage the optics, fuel cell, or comm array. (Though they can be damaged anyway.)
Without Mechanic, the component needs to be at 100% health to salvage (I think), with Mechanic, it drops to 75% and 50% respectively.
As basically all loot containers do have loot I see it as an oversight during rushing the game to release (early access) that some of them have been forgotten to populate. At least for me it was containers in certain locations.
Tough to argue with that
Has policy changed since June?