Hello!
Trying to play this game with my brothers / sisters. When we connect, everyone is able to join successfully but two players specifically cannot see each other, and one of them cannot see in game enemies (the robots) if they are triggered or aggro’d by the one player he cannot see.
We are all on PC. It is the same two people who cannot see each other, and the one same person who does not see the enemies if they are triggered by the one person he cannot see.
Symptoms;
- Hosting a multiplayer game on 3 different computers (from different households with different internet providers), always the same two players cannot see each other no matter who is host.
- When trying different hosts, that meant also different worlds / save games so not a problem with the specific save game / world / instance.
- Does not matter who invites who, once loaded in game the same two people cannot see each other.
- Everyone else can see both of them fine.
- Both affected users have tried exiting / re-launching Steam, sign out / sign back in to Steam friends, and even fully reboot their PCs, the same problem persisted.
- Both affected players ran the “Verify integrity of game files” function for Generation Zero in Steam. Did not help.
- The two users are in different households so different internet, etc…
- Both of them have their Windows Firewall profile set to Private, so not under Public with more aggressive blocking of traffic or ports or etc…
We observed briefly a very similar problem in a different game The Raft, where those same two players briefly could not see each other, but after one of them disconnected and reconnected to the game host a couple of times then eventually could see again.
I see several other threads describing the same problem, going back to the year ~2020 at least. I did not see any solution posted. Just wanted to open another report to state this apparently is still an ongoing issue.
As well tonight specifically, as another test, the two players who could not see each other tried to create a game in Enshrouded and the one could not join the game of the other, received error stating game server was full (though the game server had 16 slots not restricted to friends only but wide open to public, and all 16 player slots were open and available to connect).
We tested a game of Dota 2 and there they could see each other fine.
Could the problem be related to the integration or implementation with the Steam friends network and matchmaking - the functionality for 3rd party titles to use Steam friends for joining / hosting / inviting?
It is very frustrating to see this persists for years. Any advice or guidance is appreciated.