I play solo, and find the atmosphere of this game eerie and tense–I really like it. I’m not running about blasting robots with my buddies, and laughing and cursing loudly. I’m sneaking around and picking my fights carefully, as I have limited resources. I need to play tactically to survive, and I’m happy that you are going to address the horrible clipping aspects of the bots–I can’t be very tactical if my enemies can just phase-jump into any buildings or bunkers, and proceed to put me down [ needing ADRENALINE! ].
While the environment is truly awesome [ day/night cycle is great ], the inventory control system is the worst I have ever encountered in a shooting game. Many, many times I have been put out of action by the horrible and clumsy inventory [ needing ADRENALINE! ].
Being punished for exploring in an open world game is just frustrating. The missions should be more robust, and not glitched by early discovery. This is not so easy, as many quest-based games have the same problem, but it can be done.
Difficulty: Solo is pretty hard, due to many factors, such as clipping and inventory roadblocks, but I’m not a fan of ‘difficulty levels’ in games. I knew the game didn’t scale with the number of players going in, so that’s OK with me.
TOGGLES: On/Off for enemy direction indicators. On/Off for running.
Grab an item from inventory with a single input, WITHOUT having to put it in into a slot. Whose idea was this, in a SHOOTING game anyway? Really??
Use ‘quick-slot’ items instantly, instead of having to ‘grab’ them. See above.
I’m still playing, even with all of the issues. Thanks for all of your efforts.