Then i’d have this:
No Vanguard, no extra HP or even Stamina amount, no Steady Feet. But loads of Tech skills (with many useless skills as said by many), Enemy Marking (said by some to be useless in solo play) and Marksman. I’d say that she is Jack of all Trades, having skills from all 4 main categories.
She is my 1st char. And while i have 3 other max lvl chars, she is always the one, to whom i prefer when playing GZ.
Well, isn’t faster Running Speed literally one of the survival elements? Since i don’t see how it could be considered part of the Combat, Support or Tech.
There are no predefined classes in GZ. What there are, are skill groupings: these skills are combat oriented, these skills are tech oriented etc.
Besides having basic survival skills (run speed, carry capacity, health amount), there are also basic tech skills (e.g lockpicking), basic support skills (e.g flanking) and basic combat skills (e.g aim speed). Which by your account, should all be considered as Basic skills, and available for all “classes”.
I’m pretty sure that many players end up picking lockpicking skill as well. And players who prefer playing GZ in MP, flanking skill is the 1st one to pick due to it’s ability.
So, is it really any better if 1/3 of all skills are taken out from their current groupings and classified as Basic skills?
Great game. One of the best, if not The Best, game ever made.
Speaking of Deus Ex:
There are 11 skills in Deus Ex, which you can further upgrade 3 times. All skills (except Pistol), start out as Untrained. You then can improve them to Trained, Advanced and Master, to max it out.
Thing is, it takes 86.925 skill points to upgrade all skills to Master but in the entire game, there are only 34.275 skill points available. And not all skills require same amount of skill points to upgrade.
E.g to Master the Environment Training, you’ll need 4.275 skill points but to Master the Lockpicking skill, you’ll need 11.600 skill points.
This above system is great and it’s similar to GZ, where you have to plan ahead and decide which skills you want to improve. There was no mentality of: “remove the cap and get all skills at max level”, like we currently have here in this topic.
On top of the skills, you also have Augmentations in Deus Ex. Each time your get Augmentation Cannister, you had to choose between 2 augmentations. There were no take backs or skill respecs. If you picked e.g Run Silent over Jump Higher, you were stuck with it up to the end of the game. Of course, you could also upgrade each of your augmentations, if you got the rare Augmentation Upgrade Cannister. But once you upgraded it, you were stuck with it.
Like said by DeadWanderer above, there were many different ways to solve a situation. E.g if your Lockpicking skill wasn’t high enough to pick a lock with the lockpicks you had, you could: go find a key, buy more lockpicks, find more lockpicks, buy a key, destroy the door or find another way past the door.
In that sense, there are similarities in GZ as well. There are no required skills in GZ, that you absolutely must have, to finish all missions in GZ. Skills make your life easier but there are other ways to make your life easier. E.g lower in-game difficulty, use Field Radios more, don’t shoot everything on sight etc.