Machine behaviour post April 2020 update

Indeed, before, I could dodge the barrage or mortar missiles. The impact speed is so increased that I can no longer dodge without being hit for sure leaving me 7 VP with the maximum difficulty.
I suddenly changed level but the rate of fire / Impact is monstrous … I let you imagine 3 tanks that I had with this rate completely mission impossible :sweat_smile:

Thx @Zesiir :wink:
“Turned the notch up a bit too much” That is one way to put it :rofl: (Supersonic Missiles and Mortars)

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You’re right that they do move around when you hide in a building, and they will follow you if you start to run away, but what I am more specifically referring to is if you get detected and then run around the corner of a building. They also don’t try to close distance unless you run REALLY far.

again, i’m seeing different behavior. like i said, something may be even more screwed up than we thought.

Would it not be beneficial to record the footage and post it here?

Here is a video, I have the impression that the enemies shoot at the last position they know,

Fire enemy, with increased accuracy and speed of fire

On another fight there were 2 hangars, I managed to spin in the other and the 2 tanks bombed still on the original hangar where I fired

https://www.youtube.com/watch?v=_4MyX1JTj5k

After the April 2020 update, I have gotten my butt whipped into a fine butter by the sheer amount of enemies spawning. For example: At F23 Överby Air Force Base, I fought 5 Tanks (4 others that i didn’t kill were also there), 10-15 FINX class Hunters, 20 runners, etc. These are only estimates, because of all the fighting, I couldn’t actually count them(other than the tanks). This is all on the easiest setting as well, and after I finally fought most of them I then died, only to come back and find even more enemies than there were last time. The most infuriating thing was that all the robot bodies were gone, and I hadn’t got to loot them. I have experienced this unusually large spawn rate over the last few days. Anything you guys might be able to do to lower it, and stop the bodies from despawning?

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I already knew this phenomenon before this update, it is rare but it is linked with the seekers who call for reinforcement, I had the right to 5 tank / 2 harvester / X Runner and Hunter. My second character was served

We all have seen the changes in behaviour, increased agressiveness, more accurate, very long range attacks. Well this is not too bad this is what it feels to crank it up to pure maximum, now we got to see what needs to removed, what needs to be tweaked and what must stay.

Most of the changes to how the machines behave around the player are great, reinforcements, nearby machines getting closer to investigate, long range attacks with missiles and snipers. Sincerely i would only reduce the speed of rockets right now to something like pre update, maybe a lil faster than that. I think this game is not intended to be a CoD type of shooter, this one is much slower, it makes you observe what is out there and if it is worth risking your resources for certain fights, it oblies you to be much more cautious.

Making some tweaks to this update can be a heavy improvement, just this needs polishing, something like this.

Right now there are 4 tiers of enemies: Prototype, Military, Fnix and Apocalypse. Except some little cases they all are the same, only a few weapons are different that’s it. Maybe their health too. I can tell that a Fnix tank is tougher than a Prototype one, but what if we could keep different behaviours for each class, and get that even further for rivals.

  • Prototype class: Pre update damage, range, etc they are suposed to be like a “beta” for testing before release, so we should expect them to be quite soft and unaccurate.

  • Military class: here we have the final product ready to work for the army, better accuracy long range attacks higher reload speed, etc.

  • Fnix class: modifications designed by Fnix himself with better weapons, most effective accuracy.

  • Apocalypse class: I doubt if this one would be a subclass of the military one wih NBQ purposes or a new thing made by Fnix. They would have military class stats, but they deal a greater punch due to poison ammo, also they got other types of guns to use.

  • Rivals: instead of a copy paste enemy with more HP and a different name, it would be really interesting to see an RNG enemy, we could end up with a harvester armed with flamethrowers.

Long range missile attacks are what went south on this one, they are too fast but not too far. Come on guys we are talking about huge machines with computer calculated trajectories for missiles, they can fire them more than 20 meters away.

Hope you are having a nice day.

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Two topics merged.

//Mod

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The rivals idea is excellent!.
Harvesters with machine guns or flamethrowers
Tanks with railguns and small caliber machine gun (runner machine gun)
Hunters with “Normal” shotgun or armed with a “arm magnum”
Rivals could have this kind of differences from the normal enemies, maybe even different colors based on already apparel designs ( camo green, camo red, camo blue, black).

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Can you imagine survival mode right now, one life… you step outside the safe house and see this…

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“I like how aggressive the machines are now, but compared to pre-patch they all have literal aimbots now.”

Totally unrealistic right! It’s like they’re machines :wink:

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OK, so was playing earlier with a friend. We’re running Adventurer, scaling off. The area around Angerås Church is completely screwed. We stumbled onto the church, due to a running firefight with a harvester, 2 tanks, and about 7 hunters, all military class. The entire area around the church is totally overloaded with tanks, harvesters, and hunters. we spent, had to be 45 minutes clearing out this mob, only to find that there were MORE machines entering the area. We cleared those, and son of a bitch, wouldn’t you know, we heard the approaching footsteps of yet MORE harvesters and tanks. Next thing we know, we’re back inside the church, up to our eyeballs in rockets, gas, automatic fire, and concussion fire. we spent over 2 hours, just killing stuff in the immediate vicinity of the church, and the loot drops were utter garbage. The flow of machines was neverending, and we ended up getting so tired of it, we both just decided to call it a night. How in the hell is anyone supposed to actually get anything done in this game, when you’re in a running firefight every 5 minutes?

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Ah, geez :scream:

This is where I’d politely and hastily proceed to stroll right the heck out of there. And go get some friends.

I reckon… Four, fully decked out with Experimental Kvm 59’s and PVG90’s could maybe stack the cards in their favour :smile:

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Thanks. A little frustrating, but I appreciate the response.

Not that it will help with the crazy AI. But something that can help you is to look south of the airbase for an alternative route in. I tried the north through main gate at first and like you was meet with impossible odds. Two Fnix tanks and about 10 hunters and too many dogs to count without any place to take cover in. But a later attempt I found the other route by accident.

This was meant to NX-74205. I thought I could make an direct reply to him. Guess not.

i would very much be saying screw that lol, Close the safehouse door and fast travel the hell outta there

Imagine long time ago game was hard on single player. I refunded my money because i hated equipment managment and looting. I bought game after many updates on last promotion with hope of more gameplay experience, fixed equipment (for me many things were fixed now but far from ideal) and less bugs.

Earlier we had less ammo, we had less space in equipment for it, but machines were medicore and in smaller numbers.

At now smaller machines are same level i think as were before.

But tanks and other big machines? Dear… they’re brutal. We hide in house and we are constantly fired by massive explosions and take wounds. Smaller enemies are sniping us through walls and with blast attacks through walls.

They spawn each other and multiply. This is new.

I’m on 12 level now, but i don’t think on more experienced character i could defend from them and attack them. They have massive long distance to see us. They are sniping with 85% of accuracy.

They attack us in large numbers and harvesters multiply very fast with two hunters and hunters with ticks. And we don’t have time to deal with harvester dealing with these things.

Why they did this so hard? For playing only multiplayer?

I enjoyed solo game earlier but now i can’t. Game give us no choice to play single or multi. We can play single only on one first area as a training before multiplayer games.

Adventurer difficulty can’t help with this.

Man. I lost 10 minutes ago maybe 1500 rounds of ammo, 50 medkits, killed 20 ticks, 5 seekers, 20 runners, 15 hunters, and i don’t know how i killed one tank but harvester and it’s hunters killed me 10 times. I used these yellow thing for recover and lastly i died.

+1500 exp.

Thanks for nothing :open_mouth:

I don’t know what is with balance of game.

Of course i’m pleased by updates and new content, but balance for single player is mad.

I like playing with friends. That’s all. No single player. No hiding. No sneaking. Can’t defend myself.

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