That’s your skill. Be proud of it.
Isn’t it with every game, that times are just average estimates?
Yesterday I played the boardgame “Karak”, one session should have a playtime of 45 minutes. We finished it in 10.
But we also had sessions of almost 2h in the past. Nothing to complain about.
I would agree to complain about that if it was the announced estimated playtime of the main story (let’s say 30h) and if I would have finished it the first time (without doing a speedrun) in just a hand full of hours.
It’s not just the type of mission (which are currently just 3 different ones). Refering to what was told by Zesiir and Carni the place where the mission takes place may also vary.
But I agree that both factors combined currently don’t seem to have such a high chance that no two players will have the same mission at the same time…
Im once again disappointed, i had paused the game for a few months, and started playing a bit on the last week, a new update is always an interesting time for me.
Now i have to play offline because the new update brings even more crashes (before update was normal to ocasionaly crash 1 time in 3 or 5 hours of continuous playing).
They never learn
After this update I emplore anybody who wants to quality of updates to improve to not buy this new DLC and any future ones until they manage to get updates out without breaking a bunch of things.
If people keep buying this DLC they will continue to release low quality updates with the knowledge they will get income from yet another DLC.
Ok, the RC Tick is fun. I’m going to be trolling my pack now when they’re in churches trying to craft and I’m just going to walk in and tease them.
The Homing Mortars need some work on their aiming, but they’re fine against ground targets. They suck vs air. 3 killed 2 Wolves and 2 Tanks in 1 engagement. 10 couldn’t take out a single Firebird. There’s a problem there. I do like spraying the area with flak, though.
The Hacking Jarts are cool, though. These will be in my rotation a lot now. The ability to hack multiple targets now is keen.
And I can’t figure out how to use the Sensory Blocker.
The Toy Car Lure is cute, but isn’t useful enough to make it into my rotation. I’m going to use them up and never make another one.
I played the update yesterday. Have had a GZ pause for a couple of weeks.
The mission didn’t appear to me until I fast traveled, nothing I’m normally doing.
When it appeared and I gotten to the location I had fun! Think this was a good addition to the game. Hopefully these assignments could occur more often, like a random chance at the end of every battle, like the rivals or the Fenx based?
But all in all a good experience!
An props for lowering/getting rid of the annoying TV static noise! Thanks devs!
With the second tactical equipment pack we got the portable homing turret that shoots like the tanks mortar straigt up in the air. The difference is that the barrel points upwards. Maybe somewhen the tanks mortar also points upwarts or their projectile doesn’t fly upwarts through their body.
Thank you Gysbert.
I already thought about this, too.
Is it a key in a box on that icon?
Will there be a key for a previously locked door?
I thought about this text as well.
There was no dev-letter on friday as we know them.
Instead, there was another postcard on twitter, but now with the words “Dear community”. Is there something on the postcard or in the text that might give us a hint on “something they will release”?
Highly unlikely as that icon is for Steam. This appears when you get a Trading Card for a game that supports it or you get items in a game like Team Fortress 2 where it shows on your steam profile. Its likely a tease for Trading Cards on Steam.