Hey folks!
So during todays stream Pontus mentioned he had brought up nerfing shock ammo to the team and I actually wanted to bring this around as a discussion here.
It’s totally fair to view the shock ammo specifically as overpowered, especially because all the other experimental ammo are rather tame in comparison.
But in my opinion, nerfing things isn’t always the best solution when something in a game is overpowered.
Sometimes, heck yeah, a thing is broken af and it totally needs to be toned down, but in generation zero’s case I don’t think this is the best way to go about things for a couple of reasons.
Firstly the meta (to me) feels much better and open now. Ever since their introduction exp weapons have been the standard in generation zero and currently now we aren’t forced to use exp weapons and have the chance to really choose a gun for ourselves without suffering for it.
And secondly in terms of difficulty, I think with us gaining new advantages it brings around the opportunity for some positive change in GZ.
Death has never had a repercussion, either you have so many adrens you don’t need to care about it, or if you run out its kinda a win still because you get a full heal.
This personally to me has never felt entirely right.
Instead maybe with our new and improved capabilities we could see an introduction of a penalty system, when you go down from a machine with no adrenaline left that machine gets everything you had that wasn’t currently equipped (excluding ammo) and if you die before destroying and looting that machine everything you had one your character will be lost.
Now a days with the difficulty system, exp ammo and meds and then looking forward for when new strong weapons and equipment are added, we have enough advantages to be able to handle some losses.
Now i know some people might look at this and be like hmmm dark souls basically then
And i’m not gunna lie yeah its similar to the tried and true method of souls-like, but i think it would sit really well in GZ.
As for anyone concerned for early game, there are WAY better weapons sitting around the archipelago now than there were back in the early days, there are difficulty options, and there are weapon packs too! Early game is much easier now a days.
Anyway long post but maybe some of you will agree and those of you that don’t please voice up and say shock should be nerfed.
For me, i just wanna see things built up instead of removed/nerfed.
Quick TL;DR
Shock ammo shouldn’t be nerfed, the machines are actually just controlled by gnomes in outer space, and maybe dying could mean something now that we’re beefy.
Cheers, and thanks for reading.