A final set of thoughts:
As it stands, combat against mil+ bots is a hard-lose scenario - unless you face-zerg, you’re gonna burn all your medical supplies with fair odds of not actually finishing the fight. Yet there are still multiple missions that require you to fight mil+ Hunters, and at least one that requires you to fight a mil Tank. Have not come across any that explicitly require you to square off with a Harvester, but I’ve not completely explored everywhere.
If ‘detection=death’ is the intended gameplay paradigm, then these missions are as self-contradictory as putting the FEV in the purifier in Fallout 3 - at that point in that game, it’s impossible to not know that your character will be killed by the contamination. The only redeeming point in Bethesda’s favor regarding that particular scenario is the player has the option of saying “are you frikkin’ stupid? That will kill me!” and giving the poison to someone for incineration. At current, Gen Zero, sadly, lacks the affirmative ability to refuse the suicide mission - I am in effect told “If you pull this lever, you will have an anvil dropped on your head. To proceed in the game, you must pull this lever.”
If they want this level of brutal in the combat, then they need to rework quests such that you’re not ordered to pick fights, and make the stealth tree non-optional - reduce the max level cap by the number of points and just auto-add them for your first X levels. Otherwise, they’re setting players up for a frustrating, painful experience of the kind that has already got them pretty heavily review-bombed - I haven’t left a review, by the way, positive or negative, and do not intend to do so, as the game is not yet ‘complete’.
…and I think that may be part of the problem - the devs really haven’t decided what they want the game to BE, in the end, have they? There’s still a tug-of-war between the hard-stealth, detection=death style games in the Amnesia vein, and the more free-form, exploratory-ambient, hard-but-fair combat, questing/looting game they had before this update, isn’t there?
If so, that’s a problem, and not one any patch can solve.