To expand a little on my earlier post: Tank rockets specifically are a good touch in the new update. It used to be they shot directly where you were, so all you had to do was dash in any direction constantly to avoid the rocket. Now, they fire at where you WILL BE if you keep moving the same as you currently are. So if you watch the Tank, and change direction the second a rocket is fired, you will avoid it. THAT is a good change - it rewards attention to the enemy and learning them. And the Tank rockets have a reasonable travel time for human reactions, itās just the Harvester barrages that seem to be hitscan now.
Honestly, Iād say that at current, Harvesters are the most dangerous per-unit enemy in the game, followed by Hunters with concussion rifles, Hunters with flechettes, Hunters with cluster launchers, and then Tanks - the main lethality on Tanks past learning the rockets is the MG being an iron laser and the shockwave being slightly smaller than the sun. Let the Tanks switch between leading the target and aiming at the spot with rockets to keep players on their toes, tone down the MGās deadlock accuracy, make the shockwave smaller than a politicianās ego, and theyāre a good apex threat.
Then adjust Harvester to be less dangerous - rocket barrage needs travel time and less innate accuracy, the Hunter reinforcements need to be not infinite and not spammed. Keep the bigger gas radius; it makes sense for them. Hunters themselves are a case-by-case - the Concussion Rifle needs to not be a one-hit-kill for anyone not using Vanguard, otherwise it makes that particular specialization all but required. Flechettes are still nasty, and should be - but set a max cap on how many flechette gunners can spawn at any one time in a certain area. Same for Concussion Rifle.
And note, the only weapon I think currently does too much damage is the Concussion Rifle - Harvester rockets donāt do too much damage IF they werenāt hitscan. Tank MG doesnāt do too much damage IF it wasnāt gonna tag you with most of the shots, etc. Tone down Hunter swarming, tone down Tank MG accuracy, tone down overall aggro ranges, fix Harvester rockets, cap Harvester reinforcement spawns or set them to only be deployed after the rocket launchers are popped, tone down Concussion Rifle damage, set an absolute max range on aggro loss so that if you respawn in a safehouse over 300 meters away, the roof isnāt getting lit up before the load screen fades, etc.
For solo play do Adventure with the new patch notes avoid combat as much as necessary when you level up put points into Sprint speed and not being noticed by noise or sound explore every building every car loot everything drop what you canāt use when you come close to being encumbered until Level 10 I would not worry about keeping crafting materials or until you find your first crafting station
Most Machines are fine on Aventure, but the main points seem to be;
Look out for Hunters with Sniper Rifles mounted on their backs. They can get you from afar and through walls. With splash damage. Watch for the red laser sight.
Harvesters fire missiles very quickly and deploy Hunters as reinforcements. They make a signal when theyāre about to deploy.
Tanks fire missiles very quickly as well. They take a certain stance when theyāre about to fire.
Cheese and camp as much as possible. And thereās no shame in retreat
Just a casual gamer who plays when I can in single player mode on Adventure difficulty.
The March update was great, I actually stand a chance in a battle and have a great inventory of ammo, etc., getting further in the story and exploring. Before March, I was barely making a dent and getting frustrated as the game was not fun to play. Now with the April update, I am getting wiped out, the difficulty of the robot AI is definitely improved, their response time and attack damage are higher, and are more aggressive. Now itās less fun to play - please keep Adventure difficulty as is where the March update brought it to = and when I get better I can play again on Skirmish. Games that have difficulty options that let us enjoy the experience on our level make it fun for everyone. (I did respond to the recent survey and thanked the team on the difficulty level choices)
The gameās getting review-bombed on steam as wellā¦ This is a disaster. i REALLY hope the devs are paying attention.
As to stealth, i donāt have a stealth buildā¦ iām a friggin level 9. For me, stealth was all about staying out of sight. I used to stay low, avoid open fields, and iād stick to the coastline, if i was checking out coastal points of interest. None of that works now. I get spotted through trees, through rocks, through buildingsā¦ Stealth, and sneaking are no longer optionsā¦
I have to say that this response basically just sounds like hey everything in adventure is just fine just run away all the time instead of fighting and never get any experience or level up. For something the developers said we wouldnāt really notice at first I just have to say that misses the mark this is humongously different gameplay
Yup. Itās ducking awful. They know where you are constantly. I matter what. Three building away and inside, yup, they see you.
How is this suppose me to be fun?
And if harvesters are supposed to be for resources lore-wise, why do they actively seek out combat?
Then they spam the hunters over and over. Next thing you have four harvesters a tank and 10 hunters shooting you constantly because they can see through walls. Absolutely awful.
You can play skirmish since the beginning of the game in solo player (i did that), BUT if the current machines weapon and speed range donāt revert back to April settings or at least are readjusted , iĀ“m afraid skirmish is only for GZ veterans like myself or for the bold, and adventure for any newcomer, and even so it might be frustrating for some.
As of now (30/4/20) with the current enemy āabilitiesā Skirmish is for Veteran players, or for a squad of 3/4 newcomers with NO scaling difficulty setting active or else the number of enemies will be higher.
About Guerrilla mode as of nowā¦i would say only for masochists or for the Ultimate Survival True Guerrilla real life experience.
I have to agree with @TacShot , iĀ“m not trying to antagonize anyone, i really like the game, but newcomers canĀ“t just stay holed up in the Archipelago region , or avoiding Tanks and Harvesters all around the map, the player sure walks a lot in the game, but itĀ“s not a walking simulator, you explore, you fight, you retreat(sometimes) and you loot.
New players and old players are not happy with the new update, but for the very first time 95% of the players on all platforms agree that they dislike the way the machines ācheatā to kill the player.
i Still have hope itĀ“s a mistake by the developers, i do not know if the speed and range of the machines we are experiencing is intended or part of a bug, if it is intended i can only hope the developers will readjust and bring combat balance or else this amazing game might soon be abandoned by many new and old players.
āThis is an experience you wonāt get in any other gameā Thatās for sure. Itās immensely irritating. This is exactly what itās like on easy, as well. Total BS.
I have to agree, adventure difficulty no longer feels like the lowest setting in the game. I love the new machine tactics, but some attacks are definitely op for this setting, I have to say though the sudden need to adapt my playstyle was difficult for me as a casual gamer.
The problem with this update is that there doesnāt seem to be any noticeable difference between the difficulty levels. You were playing guerilla on your video, and what i saw in the video is exactly the same cheap BS i saw in my gameplay post-update, and iām playing on āAdventureā (easy). Itās like the update is bugged, and defaulted all difficulty settings to āharder than Chinese arithmeticā. This is so screwed.