New Weapon Ideas

Would it be 12 gauge, or a different one, like 410?

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Itā€™s 12 gauge if you refer the russian gun

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Ok. Yeah, I was talking about that one. That sounds cool, but wouldnā€™t it have a ridiculous amount of recoil? I mean, your talking about a 12 gauge pistol. On the other hand, I bet the spread would be nice and wide because of the shorter barrel, so that would be good for things like ticks.

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Yeah the game has a semi but what if there was a gun that took away all tactical-ness and could destroy enemies in two shots, tanks being six. I think this game could really use a double barrel because, to me a robot being shredded to bits by a shotgun is oddly appealing. I donā€™t care how the developers name it, I just want it and know a lot of you do too. there could be an option where you can switch (like auto to semi) from both shells to just one shell firing. I like the guns already in the game but I wish I could kill machines quicker with them. going along with shotties couldnā€™t there be a military grade shotgun ammunition type, only gained from rivals or military bases.
I put out a few ideas here and would like to know what the rest of you guys think, maybe put your own shotgun ideas out there too.

tryin to be imaginative,

Hwoty_Twoty

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Doubled Barrel Elephant gun, it not a shot gun as it is rifled barrel.

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Why have 2 when you can have 3?

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Shotgun topic merged into here, since there is already a lengthy discussion about shotguns.

//Mod

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Donā€™t get me wrong I am happy that they are talking about bringing another explosive weapon in but this needs to be included and maybe even an experimental variation of it as well.

Please help this get the widest decimination possible.

They also need to buff the explosive weapons just a bit.

Maybe make them actually knock tanks and harvesters complete off their footing.

Not just staggering them.

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@Avalanche_Pontus please make this happen!

I will help fund the project personally if this is an issue or concern.

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Merged into New Weapon Ideas thread.

//Mod

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That looks sick. If an experimental was made, what would its power be?

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Yeah, this grenade launcher would be great to have, i play on Guerrilla Mode solo and this little baby would be very handy indeed

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A power blast so intense it would blow and knock the machine 10 or 20 m. further away

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Wow, that sounds cool. Would that entail augmented ammo, or just some kind of thing like the experimental shotgun?

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Yeah, my efforts were a bit over the topā€‹:grimacing::grimacing::grimacing:

What are your thoughts on the grenade launcher I suggested though?

It seems functional, fitting and highly versatile in the settings of Generation Zero.

Plus it is astheticlly pleasing as well.

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Iā€™d say, letā€™s see how the N79 fits. Having a full magazine of grenades can become quite the uber weapon. This might let the game become off balance but it would fit very nice.

The next weapon would probably be a mini-gun :sweat_smile:

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Discussion moved to proper topic.

//Mod

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There would be a variety of rounds or ammunition options available to it and something the mods could constantly add new content to

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Hard to believe I posted a version of this back at post 100!

But that said, we saw some drawings of Arnieā€™s grenade launcher from T2, letā€™s hope something comes down the line.

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Yeah the more I think about that the more upset I feelā€¦ Donā€™t get me wrong I like the M79 But unless they have a super fast reload animation I am not convinced itā€™s going to be a great addition to the game.

If they added The grenade launcher that Iā€™m pushing for That would be incredible because you could stagger enemies While keeping them pin down.

Obviously the reload for the one that I am suggesting would be much slower than the M79 But thereā€™s got to be a give-and-take

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