Shallow perspective because I believe that a big part of the playerbase finds expanding their arsenals, beating up enemies and levelling their new characters the main objective post-DLC?
Sure, go ahead, label people because they don’t play the way you do. Maybe one day you’ll realize that “enjoying the experience” is completely subjective.
I feel that part of the community is having a caniption fit over nothing
Firstly how likely is it that the weapons are going to be handed over to the player immediately
Secondly even if they did how likely would it be that the player gets 5 crown weapons and 5 crown attachments over dilapidated varients
Thirdly and finally who’s to say that these weapons are any better then current weapons
I am getting annoyed with all the whining and complaining long before we get any details
Well, I’d like the idea that Sweden said “we give you permission to land there and try yourself” to foreign foces and FNIX kicked them in the neck and balls, because of military tactics firmware. That would create big arms cache of “too unfitting” weaponry.
It has trouble with local teenagers because they act outside any military protocols and AI ain’t flexible enough to fully suppress guerilla warfare, but it learn quickly.
Maybe a US military cargo plane was shot down by the machines on a fly over, then groups of survivors gathered some of the weapons before heading elsewhere; which is why they are spread out and random.
Regardless of how they introduce these new weapons, they should be rare and not be anywhere near as plentiful as the Sweden weapons.
I was thinking that this Weapon Pack is just like any other Vanity Pack. You get a sort of cosmetic skin for you weapons, so that they look, feel and act like American weapons, but are not more powerful.
I’m seeing a lot of disagreeing with themselves and this is what I was worried from the beginning. I wouldn’t care as much anymore to how THIS specific implementation shifts the balance, because the balance has already been shifted. What you see here is skeptics, deniers, deniers of deniers and those who approve of it. Like melee, it presented a certain playstyle and attitude to the playerbase that fell in favour on a particular group playing the game - For fun. (the looty shooty kind, not the gritty, cuz gritty can be fun too)
I’m fairly certain I can still hold by this statement:
The P2W discussion
It’s a messy one, because it’s so simple. The game Hasn’t done that yet, but… this is just as well a concerning step, because the implementations before have been questionable and even now we don’t have much to go on. I understand the Developers that have to deal with us right now, us stepping on their toes and them having to choose wording carefully, because it could spike more doubt… BUT I will not be willfully ignorant either.
The other side
Tenebris says it’s shallow, which spiraled this more to be a topic to discuss. Can’t say I agree, but I can see that it’s scary that people seem to have issue with the game that you love/make content on. Still, it’s this sort of discussion BECAUSE of something prior and it’s either an attachment the Devs will have to definitively cut off and grow that other side fruitful, or deal with trying to constantly balance the scale.
He is known on the platform, which makes him Have to choose words more carefully for the courtesy of not spiking the conversation. Your words weigh more and so they can sway a side more (or from the Devs side of things make/break the game).
Making the claim it’s shallow can also pose negative effects by being wrong or willfully ignorant. It’s opposing the other side without offering understanding. You will have a crowd that agrees with you no matter what, but it still splinters other’s perspectives and trust for that matter. You had a change of heart for the community forum after disliking it, but see where you can try and cut back on words (as I have even), so you don’t go in c y c l e s
I like to be skeptical, because there hasn’t been a good word on how this will work, what the devs plan to do next or do anything in their power to engage the discussion to definitively say which side of this community they want to aim at keeping. I’d like to understand the Devs more, but even with the public streams, they can’t/don’t get in the nitty gritty, so the discussions can fall short if and when they are had with the Developers themselves. I’m skeptical only because I want to place trust that is more deeply rooted, than playing the game for a week and dropping it. Truly it’s a larger discussion all spiked by a side-piece with bare information
So, I don’t want to agree with the perspective tene has taken, but I am not going to state outright that this is a definitive bad move. I will be cautious about these changes, raising actual question BEFORE the implementation, because after it’s implemented, the Developers won’t step back from that decision and it will have some sort of effect for the future. I see that some think it’s useless to fret over something so simple, but ask yourself why something like that is even being discussed so actively… If there was no prior concern, there wouldn’t be concern shown in this topic as well. Obviously something is different or off.
What it boils down to for me - Either it’s a balanced implementation that buys them time, either the scale is tilted one or the other direction and one side of that scale starts slowly pouring out.
I can offer a rebuttal in favor or against for every comment individually if interested, but it’s all getting lengthy. If it’s somehow successful for all, hooray. If it flops, there are plenty of other fish in the sea.
Pay to win.
When they want to make it pay to win then the weapons must be better at the experimentals.
One shot and the Tank is down ? How boring.
A overpowered Handgun ? Bought at the Kiosk of Yttervik?
Will destroy the feeling of the game. Because it was the feeling of desparation as you fight with the little Moeller Pistol against the Robots that has made the atmosphere in the game.
A overpowered weapon right at the start will destroy the atmosphere.
Getting a vanity pack for cosmetics.
That could be a good choice. If you want to start with a Walther PPK or a Nagan ore something else Handgun should be ok.
A mix from a system depending on your skillpoints for buying special weapons will keep the balance. So you are not able to buy a 25 mm Flak Cannon at the start ( i overdrive a little)
And why not buying a special weapon pack for the expirienced players. I think they could make a pack for US Weapons, Swedish weapons, Russian weapons and French or German ones.
And why should the devs give their work away without earning some money?
They have worked hundrets of hours to make the game and tons of hours to make some content what we get for free with the updates.
When you buy a game or a book or a film you did not buy only the content of it, you buy hundrets of hours worktime and a part of the live of the people who created that stuff.
When i could get hands over some special weapons for example a Colt or a Walther P88 or a Sig Sauer from this time it will be exciting. Why not gettting some special weapons for going into fight with my weapons.
Pherhaps the devs create a weapon store you can break in and serve youself with weapons and left some payment for that.
All some of us did was highlight CONDITIONS which in our minds would allow the pack to be perceived negatively. We are all here because we love the game so I’ll leave it at that.
I think a worthy note of potential learning here is transparency;
If the community had more credible information on things introduced it would be easier to quell knee-jerk reactions.
Things like price, weapon stats, and how weapons will be obtained.
At least if weapon packs will become the form of recurrent monetization.
The guessing game only opens the opportunity for people to assume the worst case scenario.
Either way ultimately the majority of the community is excited for this weapon pack, and that’s what matters to me.
Haven’t really had time to weigh in on this until now… But yeah, a weapon pack!
This is exactly what I want more of in GZ! (other than a new island, of course)
The gunplay, gun feeling and gun sounds are arguably my favorite aspect of this game.
More guns = more fun!
I don’t care if the guns aren’t lore friendly!
I’ll gladly take a US weapon pack, and maybe a Soviet pack later?
Instead of speculating why, what, where and when the weapons will be introduced into the game, I’ll wait and read the info coming from the devs. I do hope we get an official announcement in the next couple of days, maybe even today? I’m really excited for this!
So, people complain that it’s a paid DLC… Really? How do they expect the dev team to pay their employees? What a childish thing to complain about!
And the whole PTW discussion makes me think you’re overthinking this a bit. I’m betting the N60 will have slightly different stats than the KVM 59, and some people will see one as better than the other, and some will disagree, just like in AG4 vs. AI-76… Actually, I wouldn’t mind if the N60 was a little bit better than the KVM overall. If you want to spend real money, it’s only fair to gain an advantage, but as I said, a little one.
By the way...
This actually makes me think about a real life situation. My hunting rifle cost me about 5000 €. That’s far more than I need to pay to get one, but I paid for extra quality that will last my entire life. Now I get all sorts of negative looks and comments from the old guard at the shooting range, who fervently argue that their own 100 € rifles from 1973 are just as good. They can believe that if they want, but I know that’s not true. There are still some things where you actually get what you pay for.
My point is, this principle could safely apply in a PVE game…
With that said, I’m excited to see what the new weapons will be, and how (if) they will be different from the one’s we already have. N16 vs. AG5 and N60 vs. KVM 59 will be interesting to learn about.
Personally, I would have really loved to get a Colt 1911, a gun I have suggested and requested before, as a handgun balanced between the Klaucke and the Magnus.
I understand that it’s easiest to go with the Beretta 92F (M9), since it uses the 9 mm ammo.
(And hey! Compared to the Glock, the Beretta is actually a good looking pistol!)
This sums it up really well. I can hardly ever write a concise one-liner.
Yes, but…
So you don’t see the fact that it destroys the game so dramatically, so I guess to each their own. You perspective weight on the matter is different from mine, but I’ve already gone the route of saying that it has to be balanced or else one or the other won’t be so happy. That’s only because of PREVIOUS actions and releases were sub-optimal. One could argue that the gradual shift from one game feel to the other (like how the game used to feel to how it feels now), is the reason why something so trivial is so discussed. It’s why I have to repeatedly say, it’s not me viewing it as an absolute nail to the coffin, but I am not viewing this positively either… And to continue, I can bring also this statement…
I agree with the rest, but the thing I see here is that you mention the majority liking it. I don’t believe the other side of the discussion is so small to be a simple matter, but it is an action that has to be taken… The Devs Definitively have to reassure their vision or make a statement on which side they want to favor, so it may be that this majority (by 51% majority or 90% majority… who knows, but the minority here feels like a large chunk) has the ability to continuously put faith in the project and that minority finally gets the message of - ‘We aren’t aiming for the game to be what it used to be anymore, so you won’t see that from us’. Currently it feels like a slowly inflicted stab wound to the one side, so it’s better to rip that part off completely and nurture the other side more, if that’s the actual direction.
I honestly don’t feel like the devs have a “vision” any more. I think their original vision fell by the wayside during the development of Alpine Unrest. Since then it feels like they’re responding to the loudest elements of the community and those handful of surveys. And the squeaky wheel gets the most oil after all.
Which I guess is fine, if you’re wanting the same things as those. But I’m increasingly coming to terms with the fact that that’s not me.
As with the previous survey there are a slew of things in there that would stop me playing. But since my engagement with GZ is at an all time low I’ve pretty much come to terms with it.
Personally, I haven’t a problem with paid DLC (I’ve bought the game twice, and everything, including the vanity packs to support the devs) but the act of gatekeeping weapons behind a paywall just feels unsavoury IMHO. Way worse than having the experimental KVM as a timed random drop.
In fact, when they introduced the KVM it was with an optional DLC but it was included for those who just updated without paying for the DLC. I think that’s why it feels more “off”.
Personally, I hope they’re just optional skins for the weapons were already have, similar to the vanity packs. Nothings unbalanced that way and those that want to be Rambo can turn on the N60 skin for the KVM, reskin the Klaucke to an N9 and make their AG5 an N16.
Hypothetical: If I am not buying this Weapon Pack, I can for the life of me not see, how, if someone else buys a weapon pack, my game enjoyment can be effected by that. Since people do not fight against each other. Nor can I feel that the story somehow doesn’t work, because of weapons that other players wield that I don’t see.
What I’m seeing is that some people are disappointed in how the game evolves and are losing their love for it. On other unmoderated forums even getting nasty towards the devs. Better would be trying to understand that the devs cannot please every player. There is only ONE thing of this game that I dislike and that is the influence of the players to the evolution of this game. I alway said from the beginning that what ever the devs threw at me, I would not complain about it, but see it just as real life randomness, something you have no control over. This way I make sure I don’t loose the love for the game and don’t let myself drown in an ever growing and almost irreversible negativity spiral.
Haha, yes I see, I’m playing solo. I forgot the co-op aspect of the game. But, there are many scenario’s thinkable to allow foreign weapons to appear in the story.