Hi, everyone. I’ve been asking around, and I have a proposal to put to the community. It may be a waste of time, but I figured it couldn’t hurt to put the idea out there. Clearly there are a lot of feelings about GZ closing down (and the state of the game in terms of bugs), ranging from nostalgic and understanding to downright angry. I’m not going to begrudge anyone their feelings on this - we’re all entitled to our opinions.
Given that it has been such a dedicated and positive community, I thought we could get together and make one last plea for some fixes, backed up by some data. I know the devs might not have the ability to act on any of these requests, but I don’t see how it can hurt to ask.
I propose we use this thread to assemble a list of the 5-10 bugs which we feel have the biggest negative impact on the game, or on the liklihood that the game will be purchased by future players. I’m sure there could be some lively debate about which should be in such a list, and that’s fine. If we are able to put together such a list, we could do a poll among the forum members to rank them in order of priority to fix, and then we could present that prioritized list to the devs via the official support page, with usernames attached to add some legitimacy.
I can’t see this hurting anything, but as Madchaser pointed out to me, it won’t serve any purpose if there are only 6-10 people participating I have no idea how many current, active members there are here on the forum, and out of those I don’t know how many would want to participate in this effort.
Thoughts?
I would suggest we avoid items where there was a lot of discussion about whether it was a bug vs. a design change, such as render distance, or the new rare materials structures for bases. But of course this is a community, so people should feel free to propose whatever they think should be on the list, or to not participate at all. If you do think this is pointless, please don’t flame - just say so politely. If you’re into bile and taking out your frustrations on other members, please take it to the Steam forums instead. This has been a good place, and as it closes down it deserves to stay civil.
Thanks for considering!
-Hubble
Updated list below (will move to a more formal document if we get a lot of good responses)
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FMTEL points issue/tank level rewards impossible to obtain.
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Deployables/throwables and the companion disappear if the game has been running for an indeterminate period. Note that the companion can be “reset” and will appear back in your inventory by interacting with a companion station.
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Other icons disappear/replaced by garbage images after a certain amount of playtime (ex: refueling and repair icon for motorbikes) - seen on PS4, need to check other systems.
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XP splash screen shows a running total per session, instead of the points just earned, and repeats the “new level” info when earning XP after a level-up. Solved by restart.
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Companion light/paint/voice selection screen does not load icons (all systems) and selection box does not move (PS4). Previews on companion model do seem to work.
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In Base Defense, enemies continue to spawn even after the mission is complete.
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LazerCykel arcade machines are not working.
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Weapon splashes lag, and take longer and longer the more you play.
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Rivals can sometimes vanish (anywhere on map, no specific area, but often in the “överbyan triangle”). Markers will still be on the map, but the Rivals cannot be seen in the game world. May be fixed with one or more restarts.