Added the commpanion icons issue to the post up top. If the response to this builds, then we can move the list to a more formal document. In there, we can ID which systems show which bugs (PC vs XBOX vs PS4/5), and whether the bugs are being seen consistently by everyone, or just in certain, unpredictable cases.
I think this one comes along with other issues, but also depending on unknown factors:
In some cases after some time it can occur that icons don’t show up in popups, for example if you point on your motorbike to refuel it, the icon for the fuel canister may be missing/replaced by a purple square. Same with the repair kits.
Not game breaking or much important, but still an issue which may annoy players.
Definitely the infinite base defense bug, where machines keep spawning after a base defense is over, very annoying, since the game is more base defense focused now. And great idea by the way, let’s hope they decide to fix at least some of these issues!
I’m not a 100 sure, but on PC for me, this one and other minor bugs havn’t shown up after the new year event started?
The difference was immediately so marked that I had to check if I had missed a patch notice, but no. Only the New Year’s event had started.
And to the list, The weapon splash screen that just lags more and more until it “crash”.
btw, even that runs better right now but after some time it’s just far behind again and finally it dies.
Who knows what else might disappear there/to there and maybe fills up the memory more and more over time. Maybe the överbyan triangle is responsible for many issues related to performance, or the splashscreens and so on.
Memory is full and no space for other handles, If you reload or do a fast travel to somewhere else it gets freed again (total/partly)…
It’s a situation impossible to recreate forced, so who knows… The affected players should submitted their safegame Files to the Support.
I thought so too - I tested this out after the hotfix, and thought it was fixed. Then I played a longer session (3+ hours, not sure exactly?) and it returned. It seems to be related to time elapsed in a session, or as Madchaser suggests, to memory leaks. We aren’t a testing team, and it will be difficult for us to reliably reproduce all these issues the way a formal QA team could. But I think this one is still an issue.
Once the list grows to a certain size, maybe we can spend some time trying to fill in some details. Like ID’ing which systems each bug appears on, if it’s not all of them, and any info about how to consistently reproduce each one.
Sorry - I’m actually not familiar with the arcades games When you wrote that, I was assuming it was a joke about a background object in the game, an arcade cabinet, that you thought should be playable.
Is there actually a playable game within the game???
I’m stilling finishing up Alpine Unrest and the final 2 main missions in FNIX Rising, so I may not have seen this yet…
There is one you can interact with, but without anything happening.
Even if… I don’t think that many of the still existing issues are reproduceable at all, as they just happen.
If there are even more places below the surface to where machines disappear to, it could explain some performance issues. But you’ll never know… Except with those rivals in this reported case. It’s not actively reproduceable, but happened to more than just one player.
@Hubble, thank you for proposing this. I hope it can generate a positive response from the developers.
For me the most important bug is the FMTEL points issue. The vast majority of the playing time that I have logged in this game were in working towards the tank level rewards each week. This is now impossible and, at one point per achievement, the hunter level rewards are not worth the time.
At least on PC and in singleplayer, I’ve found that the other bugs have workarounds:
The companion can be respawned if you restart and access a companion station. This has become second nature at this point.
The companion appearance icons being missing looks rubbish, but at least the preview shows the appearance on the companion model.
The disappearing rivals eventually appear after enough restarts - some took just one restart, while an apocalypse harvester that vanished in the farmlands took several, over the course of a few days.
The XP counter can be annoying, especially if it keeps repeating that you’ve levelled up, but the XP seems to increment correctly, and the worst parts of it are reset after a restart.
The delayed splashscreens are annoying, but those splashscreens are irritating anyway. If I can’t pay attention to what I’ve picked up it is because something much more urgent has my focus, so I don’t want a big banner blocking the middle of the screen!
The FMTEL bug seems to have no workaround, which is why I rank it as the most important.
The new island (and klinte) have interactable arcade cabinets that make sounds when you put a coin in, and were supposed to have a game called LazerCykel (At least that is the writing on the side of the machine…
I’m in the process of playing through Alpine Unrest for the first time. Anita’s dialogue seems to be silent. I’ve done two main missions where she is clearly speaking to me, but there is no audio, and no subtitles (I have verified in settings that subtitles are turned on).
Is this a bug, or was she always silent, with the story being delivered just through the text details in the mission screen?
If she is supposed to have a voice, can anyone else confirm that she is now silent?
I’m quite sure she once had a voice.
Did you try to switch to an other language in the settings?
I remember in the past there sometimes were issues with the localization. If I set my playstations system language to english for example, textes where there while they were missing or wrong linked when I had my original setting (german).
A question: do we think we might get more input if we cross-posted this to a different part of the forum? The FAQ from the devs did say they would no longer be actively checking this section, so perhaps the rest of the forum users are, similarly, not paying attention as much to Support & Bug Reports?
If we keep it here in Support & Bug Reports, then I’d like to give it another day or two, then consider moving the list to a more formal document where we can maybe add some details for each bug, for example:
has it been observed on all systems?
is it reproduceable easily or does it occur too randomly to do that?
is there a workaround of any sort?
Next step after that would be to look at a poll. Are there any admins in this thread who know if there is a poll feature built in to the forum, so we could keep that public and ensure each user gets only one vote?
One minor correction re. the vanishing rivals: while the harvester that I mentioned was definitely in the area of Overbyan (in the woods on the bank of the river south of Stralsund), this bug is not confined to that region. I know for certain of at least one occasion where a rival hunter disappeared just east of Himarvet on Himfjäll, and I think there were others elsewhere as well, but cannot be definitive about the details. As with the other vanishing rivals, this hunter did eventually reappear.