Resistance Update Feedback

My main issue with the evolution of the world “Östertörn” is not what it’s evolving into, it’s the way it’s presented. Or, not presented to be more honest.

I played GZ from release, so I need to try and see things from an adapted perspective.

I don’t mind the destruction, but we have to be able to imagine that some of it has occurred after the cataclysm. So yeah, it takes a lot of imagination…

We can assume that in october of ‘89, the player was gone for at least a weekend. 2-3 days should be enough time for the amount of destruction we currently see to happen, if an all-out war breaks out and heavy, desperate fighting ensues. I wonder, how far away was the player really, since they didn’t even hear it happening?

As a new player proceeds onward from Yttervik, the signs of war and abandonment become more and more visible. Scattered, improvised barricades makes sense, but locked-down and boarded-up houses makes you really question the narrative that civilians were evacuated in a hurry. (Open houses, lights on, food on the tables.) Boarding windows and doors takes a lot of time, time they didn’t have.

The Resistance is the first major logical error, and you encounter it after just a few hours, upon leaving the Archipelago. That Resistance base (and the possibility to start FNIX Rising should NOT be there at this point in the game! This, along with all other signs of the Resistance and FNIX structures, should not appear at all before the player has completed Alpine Unrest. We need to be given a believeable span of time for this to take place.

Further onward, as I have pointed out before, the dead Soviet troops with no obvious explanation as to why they are there, are also a logical error. As the “vanilla” story comes to a conclusion, we are told that the USSR are “closely monitoring” the situation and have offered help. But sending in their troops to be killed and left behind tells a different story.

After completing Behind The Curtain, the screen goes to black, and the player finds themselves a safe distance away. At this point, if it was my game, I would have made a time jump to december ‘89, and only after this, you would now be able to start Alpine Unrest. Only now, after this time jump, a few Resistance structures and dead fighters would appear in scattered locations across the map.

Upon completing Alpine Unrest, I would implement another time jump, to late december ‘89. This could happen with the player supposedly being wounded defending the Hotel, and needing time to recover. Now, and not earlier, FNIX structures should have appeared in the South Coast, and the Resistance bases on and near Måsskär should have been built and been attacked. Now is the time you should be able to start FNIX Rising. Also, The Reaper shouldn’t appear until now.

Upon completing FNIX Rising, I would find another smart way to excuse a time jump. This time, up ‘till where we are right now, march ‘90. During this time jump, even more Resistance structures and set pieces would be put in place, along with the FNIX base on Tylöveden.

Could it not have been done somewhat like this? Would that not have been so much more believeable, and less confusing for new (and old) players? :thinking:

Another thing. We’re suddenly in 1990, and not just january but march! This means winter is for the most part over, or very soon over, depending on annual meteorological factors. As we eventually get more DLC for GZ, and I suppose we again move ahead in time, it does make me wonder if the map will one day be cleared of snow, and we’ll see spring come to Östertörn. Or will the devs be bold enough to move into april and even may, while keeping full winter foliage in place? :wink:

I have questions! Lots of them, but that’s enough for now…

This isn’t a complaint, BTW.
Still love the game. :slightly_smiling_face:


I totally second the idea of time jumps although it would line up the DLCs and mission structure. But this would be fine with me. It would make the whole progress more believable.

I’m laughing at the ridiculous attempts to close up houses. Seriously, planks without nails (did the use PVA glue for that :joy:), palettes a char who can carry close to 100kg cannot move, simple cartons in front of a door. If the devs destroy the houses… fair enough but the actual implementation is immersion breaking for me.

You know the next time jump could be into October '90, letting spring and summer pass :grin:


That’s the smartest thing I’ve read today! :laughing:


That’s awesome idea for chronological narrative, but I’d like to leave “backdoor option” to prematurely lauch DLC content for those who don’t wanna bothered much with main quest. Like to meet certain condition to force-start DLC content and “back-door event” required a lot of effort to enable it.

Like 100% region (all missions, collectibles, fill map marks, challenges etc) AND pull some non-obvious “switch” to trigger “enabling quest”.
Example for FNIX Rising: - 100% South Coast and probably Farmlands (see above), there was “teaser generator” in SC before DLC launched (I don’t remember it’s coords, I’ll edit post when I stumble upon it again), “interact” with it (like destroy and you’ll be down) - it’ll start a short timer, around 2 minutes. Within that time all players must be at Salthamn Emergency Shelter(see how quest fails for defending Bjornturet hotel when not all players within area), there will be either door to clue or “radio/terminal”, that’ll trigger “timeskip” straight to FNIX Rising and activates “warzone scape for SC and Farmlands”. Voila and we prematurely triggered new content.

1 Like

I can’t help wondering if the person or people who produced the original game concept are still with the company. So many compromises without a fight seem odd to me. It’s not just the things I mentioned - it’s the ammo pickups from the machines (so no one needs to go looting); it’s the missions all marked on the map and showing up on the HUD, which makes missions almost irrelevant except as a point-gainer for XP and therefore levels. There’s not a problem to solve now - you just follow the HUD.

I wish we immersionalists had someone on our side in DEV-land…


Basebuilding is great fun. It just doesn’t make sense in this game, or at least in this way in this game. I wish they’d given an island to the Doom-screamers, and left the mainland alone for the development of the story.


I agree Time Jumping and the Spawning of Assets and Set pieces after certain points in the story makes way more sense then just throwing everything down all at once.

Also the Resistance Base in the Archipelago that is also the entrance to late game DLC makes no sense at all lol

I’d wager they blocked off the buildings there to limit the number of assets tracked in that area to help give them the ‘headroom’ to be able to include and track assets for base-building.

To be honest, I’d have rather the base-building was included as part of a paid DLC on the island to the north of Himfjäll than have them ruin an established area such as Östervik.

Introducing it as paid DLC would have allowed them to recoup some costs for all the dev time this must have taken and let them move time forward on the island as they did with Himfjäll. Building a new area all around this new feature to showcase it’s possibilities would make so much sense than retrofitting it into the forest region.


Signing under every word.
I’d pay for it anyways for benefits. Testing them on remote island is a better idead, but problem is that you need “Alpine Unrest” to reach that island or have certain “fast-traveler” with route specificly there.

1 Like

Explanation here: Regarding inaccessible houses in map revamps - #14 by Zesiir

And folks, lets keep the following discussion about houses in the linked topic. :slight_smile:

Explanation here: [EXPLAINED] How The Home Base Defense Mission works - Can't start the Home Base Defense Mission, "Disabled. Generate region score to provoke attacks" - #14 by Avalanche_knivspark

And to know when you can do the base defense mission again, you’ll get a pop-up, notifying you, that you can do the “Our New Home” mission again. :slight_smile:

I agree completely. If you start the game now, you are going though three time zones simultaneously, and it is spoiling the base game. That, of course is absurd, since that is where the new money is coming from.

I have wished I had a Fallout set in Scandinavia so yes I am one of those that bought the game only when I heard base building was coming!

But playing it for a 100+ hours I do get your point, too.

This is a game in it’s own, it’s not “Nordic Fallout”.
Base building isn’t necessary. If people hate it and it ruins stuff for them, maybe they should have left it to the modders and keep the original game free of it. My computor is mod free tho, so I wouldn’t been able to use such mods. I find mods mess games up. (Not :purple_heart::cat2:Inigo​:cat::blue_heart: ~Skyrim~ of course :slight_smile: and if so a little bit, it would be worth it.)

Now we do have base building and it’s just starting out, so I’m exited to see what they’ll add in the future (a door not so high please the only option now is not practical). It looks great so far tho! My fiance enjoys it, too. The building and testing it with battle, and the rewards.

It is a pity that most feedback is negative, and I hope more like yours would post. Some people can’t seem to accept games how the devs envision it. They say, I don’t like this and I want that or else I’m going to post bad reviews.

A bit late on the party, while the devs say that the game is treated as a live service. I not enterilly argree with that definition. Personally I see GZ as a early acces game, mainly due to that it came out buggy but most importantly, bare bones. The main story all though fun to play, got boring extremly repetivte in it’s mission design and structure. And after that, there wasn’t anything to do. New features like the home base and crafting came out at their bare minum, with the intention of fixing it later. Prestige points are actually the best example of this, they are just numbers and dont really have to do anything with the word prestige. Currently it’s a bloat feature

A game like Destiny 2 (though also severly flawed) had a very good foundation and content that comes out feel like they add to the foundation. Like a house decoration, but in GZ new content feels like it is the foundation. For players who stuck around or joined early in it’s realease, can feel like the content we get (that isn’t paid) should have been part of the main release. One might argue that post release content is free, well yes but only for people who bought the game before they came out. For people who buys the game now, the free content is now paid content.

I dont think it’s a problem of how the devs envision it. The problem is that it came out like most of the games features bare bones, with a strong intention of fixing it later. While I do agree that some people who complain for the sake of complaingen withough having feedback or cristism, aren’t really good for the community. While I think the idea of base building in gz is a cool idea, it’s current presentation and implementation feels extremely rushed and barebones. For starters the intro mission makes zero sense in that you blow up a FNIX base and use the location as a base when it’s pretty obvious that FNIX knows where you live. It’s like robbing a bank and hide in the toilet.

Then a resistence truck just apperas when the base blows up, with zero commication from other resistence members or acknowledgement that someone drove it there. Where is everyone? Who drove the truck? The game is trying to make a big deal of everything but does it in the most minmal way possible. The things you can build are just defenses, but nothing outside of some lamps that say “this is where the resistence is making their moves”, cause it’s only you the player defending a random truck. The fix it later approach was okay at the start because it would take time due to the game being buggy, but two years after realease and content is still barebones in it’s completion, the game feels like early acces than a live service it claims to be

There’s a difference between people who bring constructive criticism/feedback and people who complain without good reasoning. I think you should learn the difference. Because right now you are bundling them to the same thing. The game does good and bad things, and talking about and giving critique/feedback on the bad things can help it become good. That is how you improve something.

We as consumers think in terms of what we have played before and compare. But how boring would it really be if all the games were the same, just reskinned? Problem is we give innovations too little of a chanse, and shoot our mouths off too soon, then we stubbornly defend our first reaction. With age, some of us learn to hold back an opinion until we have given it a go. Because maybe there is something there to be discovered, that isn’t imediatly apparent? I like to think game creators isn’t doing something apart from the norm because they are lazy or stupid. But because they are inventive.

For example. At first I was surprised about the extra character feature since I had assumed that it would let me play the game all over as in many other games. Initially disappointed, I changed my mind as my creativity was sparked by Gen Zero’s approach. I like that it’s different. I’ve never done it like this before.

While I can see where you’re coming from, and I very much empathize with the devs (small team, labor of love, Covid and all), the issue is one of preferences. Some like a balls-to-the-wall action shooter with guns galore, some love base-building, some want a stealth game, some explore, some are just here to take in the sights and ride bikes. Taking a look at the reception over time, the game started with pretty bad reviews, and fought its way up, so at least the ‘downvoting’ can’t be that bad.

I joined the fun with the May 2020 sale, expected a flashy robo-shootin’ romp and got a kinda meditative stealth exploration mystery game. It wasn’t what I expected, but it clicked with me, and now it’s gone. I see the improvements, and there are genuine improvements over time. I also see a shift in tone and intention, and frankly, I can’t really tell whether this has been the devs’ vision right from the start, or if it morphed along the way.

I think the ‘problem’ is that, depending on why you bought (and loved) the game, the hook is no longer there for some of the commenters. When I buy Fallout 4, I know what I get. Same for GTA, Doom, Resident Evil, etc. They may get bug fixes, DLC, additional remastered content, whatever. The mood, the layout of levels or the world, the controls mostly stay the same. GZ is kinda live-servicey/early-access, and while that in itself is alright, it’s bound to alienate those that wished for one direction and got another.


I do complettly agree that people who make reviews with content are that of hatred or something that doesn’t include constructive criticism and feedback. However, a review is meant to examine something with the intent to give criticism and usually feedback. You claim to know the difference between hate and constructive criticism, but I feel as you dismiss the constructive criticism and lump it together with the hate ones. This forum thread is literally a feedback thread, but you just ignore it and say a thing bad is because it is but won’t actually analyze and argue against criticism.

I just don’t get the negativity. I have played this pretty much since launch, I still enjoy it and I know this is just my opinion, however I am hopeful the story is progressing, and there are clear indications this is just the first of many updates this year.
I really think many don’t realise how small the team is that work on Gen Zero, adding the last year and a half of insanity it’s not been easy for anyone. I am not looking for another fall out, how depressing that would be, gen zero isn’t fall out, that game is beyond depressing at times, there is still something here that I haven’t found in any other release, and if the game isn’t for you any more then that is the individuals choice, some of these comments border on personal so maybe it’s not great for the forum, we all have different view points!

1 Like