With missions completed, GZ currently seems to be all about getting experimentals. The only motivation to keep playing then is to help your friends get those same experimentals, and then you roam Östertörn like gods mowing down machines just for the hell of it. What’s the worst that could happen if you attack two tanks and a nearby harvester and a group of hunters decides to join in…
Where is the risk? The current penalty for death is very low indeed. You respawn with full health at the nearest safehouse and… well, that’s it really? Those experimental weapons sure look flimsy, with all those little wires and things sticking out everywhere. Would be a damn shame if anything were to happen to it.
I suggest there should be a risk of degrading the currently wielded weapon (or one of its attachments?) upon getting downed. Something like (tier*5)% so it doesn’t happen all the time, but the risk becomes significant with higher quality and makes you think twice about fielding your most prized possessions. And maybe it would even make us think twice about engaging the enemy whenever and wherever, bringing back some of the more careful tactics from back when we first started playing GZ.
And no, the adrenaline shot should not save us from this.