The Evolving one

The rectangular boxes on the back of machines are tick pod boxes and where ticks come from. Proto tanks do not have them. The hunters the harvester calls in and the runners the reaper call in, just drop from the sky as pods that then pop open. The hunters have a yellow dot on the ground where they will land you can see from time to time. Overhead flying machine drops them or they are teleported but not the same way as fast travel.

At times you can see machines just appear out of nowhere like a player fast travel.

Yeah they fall from the sky. Sometimes it doesn’t always render.

So after doing the survey.
What I remember was
There is a chance of seeing in the future:

More walkers

Androids

Flying machines

All of which would be epic, but what would you lean towards and why?

This has “disturbed” me since it was introduced.

It would have been much less complicated lore-wise if the harvester just had gone into its prawn position sent out a distress signal of some sort, and then the hunters could have spawned in 100-200 meters away, behind the harvester or in some direction the player isn’t looking. (Except behind the player, that would only be mean)

:joy::rofl: yes the mystery that has us scratching our heads, Im sure they had thought of something to justify it. Im just giving the Devs the benefit of the doubt with this lol.

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Was thinking about combat immersion the other day… This is what I thought.

Bullets should ricochet off the angle of some hard surfaces, so when fighting machines not all shots are stopped in thier tracks, they shouldn’t just dissipate into nothing when coming into contact with angled metal surfaces or large rocks.

This would also make killing machines a little harder as you would need direct contact for your shots to be absorbed, Considering they are covered in angles (I wouldn’t want the tiniest angle to deflect shots, just more extreme ones)

Just a link to another one of my topics because I think its kinda part of it.

Just my opinion

Tanks shouldn’t stumbled unless hit with explosive power, i think more force is needed to make this giant stumble. Like the recoilless Rocket launcher or RPG…even explosive experimental rounds. Maybe a lean away from large volumes of machine gun fire, especially from the sides but I doubt a machine gun would stop this beast in its tracks

I can see how hunters might stumble because of 50. bmg or large volumes of fire power.

Whats your thoughts?

Just a quick sketch of a thought I had for android like machines using parts of other designs, like the use of a runners head and legs similar to the hunter…I would assume this would stand still taller then a person, I kinda thought it as tho a runner standing…but not a runner :yum:

Was thinking whether or not they should have machine guns attached too their arms or that they just walk around with 2 crown or 3 crown weapons.

If they do carry human guns, then the question changes to “is the Robot the size of human or runner?” In which case ill have to redraw the rifle its holding.

Maybe they should have something unique, but I had to take into consideration on whether the guns they use are big enough for the player to argue that they “should be usable”…I could take longer on these drawings, but I just wanted the idea to be presented.

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FNIX (heavy assault)

Was thinking about up armoured FNIX hunter with heavy shield and arm for crushing or dismantling fortifications…maybe even some forced close quarters.

Mind I did draw this super fast lol

I was going to draw it with a big chain saw for cutting through certain things, maybe even a third over arching arm where the rocket launcher goes.

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My thoughts were that the FNIX class being The new base for all machinery (prototype and military just original stock), there would be alot more “load out” amongst the FNIX class.

Tho It would be epic too see more gas and fire in the Apocalypse department.

FNIX is the brand with signature colors.

The Next thing I would like to see would be a machine only found at night, with stealth specification. “Stalker” or named something cool and slightly creepy.

Just to make night a little worse, and because I think Tactically speaking, a machine built for assassination is just darn cool

It could be for the most part soundless and lack an awareness gage, travles solo, has unique camouflage for night purposes, and has no lights.

It could have behaviors that make it uniqe, it moves out of sight or avoids contact from the front, avoids light (flash light) and can climb on things.

Found in Forest region, Mountain, marshlands and obviously Himfjall Island

A dependency on the time of day (or night) would be really cool.

But I don’t think about assassins or stealthy units you would have to be aware of.
As I told some time ago I would like to see some flying machines at night like the “hunter killer” hover crafts of the terminator films. Just some kind of dropship which patrol at night, which have some great spotlights to search for survivors. They could be armed with machine guns, rockets or bombs/mines (depending on class?) and could be able to drop two hunters.

Imagine yourself crouching through the landscape at night, prepared to attack the next hunter/runner-patrol, but suddenly you see the moving spotlights and hear this sound…

You stop all your attempts and try to hide…

Will you be spotted? Will you be safe?

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Nice sketches there interesting !!

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Oh I have certainly Imagined it!
I too have hoped to see Big gunship with spot light searching the area for the culprit after a big fire fight, or showing up out of the blue too lay down some mayhem. A Power house of a flying machine with all the Diabolical Death giving toys you could think up.

Ill get there, ill put some Ideas down.

Still havnt come up with a good industrial 80s look for a gunship. BUT HERE IS A LIST OF QUESTIONS!!!

Should harvesters get a Howitzer variant and if so should the class be limited too FNIX and Apocalypse classes as they are new?

Should Tanks Have Dubstep Cannons and or small machine guns mounted on the sides or rear for sneaky people?

Should there be a reaper class hunter?

What if Runners had a bear variant with extra armor and close quarter engagements?

Should there me failed prototype class variants or untested random machines?

What if FNIX recreated Prototype class as a new class called “Prototype X” for new or improved machines, not to replace prototype but to show that FNIX is indeed an evolving threat?

If they add androids should they be tactical like the soldiers they had faced, as too mimic or copy humans, and to add more dynamics too fire fights?

If they added Bigger Machines, would they be welcomed or hated, and what class of machine would they be? Titan, Goliath, Fortess, castle class?

Should machines be concerned for their fallen comrades, should they scan the the corpses of their brethren and become alert?

Hunters with chain sword or Hecking big saw?

Gunship, dropship, both or Hybrid?

Should runners play sometimes or hop around like happy dog?

Did I ask enough questions?

How was your day?

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What if there was weapon system classes for the machines?

For example when looking through the binoculars a rail gun would have its own class verification and also it would attache a letter to the end of its Identification or name.

Like (Tank FNIX - D) “D” for Devastator class weapons, it would add a layer to the Machine class system.

well im waiting until apocolypse evolves to build bases from himfjall dlc update ( i wish it will come in future updates)

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I don’t think that they will update the alpine unrest dlc. No revamps, no new side missions, no bases over there at himfjäll.

But indeed it would be nice if the bases levels could be seen not just by the sizes of the bases, but by having prototype, military, fnix or apocalypse bases (even one level more than currently).

There could be optical differences (by colors/textures) as well as differences in strength and defensive weapons and spawned machines.

It’s really annoying that there are just fnix machines at the higher class bases, because their loot is as bad. You need more ammo to take them down but just get crap when looting them.

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Oh man I mentioned that on Twitter, don’t remember if they responded to it tho.
Probably with “nothing seen within the works currently”

I think the bases need evolutions not just levels, like if it’s a FNIX base then it should be Red and black but with newer and harder base related things.

As for Apocalypse classed bases, it should be rare but have special kinds of defence systems. More gas and fire (turrets that burn you or walls that throw fire when too close) loot is certainly iffy.

Those red spot lights don’t do anything sadly and they are not using horns or sirens towers anymore. I think hunters should come out of a pillar(like an elevator) from the ground.

Where are the machines coming from when falling from the sky?!?!

What weapon do they use to call in that very weak artillery strike?!?

I have questions.

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I doubt we will see anything for that.

I think the regions that have bases make the most sense. The archipelago region is small and introductory and the south coast is a battlefield. The mountains are also a battlefield and the swamps are in Russian territory.

But who really knows

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