The Landfall Update - Patch Notes

The Landfall Update has finally arrived! The first update in some time, and there’s quite a lot that went into this one too. Not only have we added plenty for everyone to enjoy for free, we also squashed quite a few bugs (both new and old) to get this update to you all.

This is the first time since its release that Generation Zero has new enemies arriving to the skirmishes in Östertörn. The Soviet faction has become much more tangible this month as they bring two new machines into the fray. How did they arrive exactly? Why did they cross the waters to Sweden? They don’t seem to be focused only on you and your allies, why is that? You will have to go into enemy territory to find out…

In the meantime, we can have a look into what’s arriving in Östertörn for the Landfall Update:

For those of you starting up new characters or just landing in the world of Generation Zero for the first time, you’ll notice there is a new intro movie that takes over the rolling text at the start of the game. For the veterans of Östertörn who dare venture into more dangerous regions, new machines are here to freshen up your fights!

New Soviet Faction Enemies:

The Wolf

The Wolf is somewhat of a hybrid machine. It transports smaller units to deploy on the battlefield, but also packs its own punch depending on which model you come across in the field. There are three different classes to fight and plenty of new weak points to find.

The Lynx

The Lynx might be small, but it’s still quite formidable. Its agile design allows for it to be effective in nearly every terrain it comes across, and its speed can catch up with you quickly. So be careful when on the retreat with this one as they have quite the bite if they get close.

World Improvements

We continue our efforts with location revamps to spice up the base game for everyone to enjoy. This time around we had two targets: Southern Forest Region & Marshlands (Partial). Here is a sneak peek at some of the work done in those areas:

With these revamps also come new Collectibles in the southern part of the Forest Region. The backstories attached expand on Resistance activities in the region and some of the mysteries found within the world as a whole. There are also new collectibles in the Marshlands Region, which could shed some light on the Soviet arrival…

Quality of Life Improvements

The Weapon Wheel has finally arrived with the Landfall Update as well!

We heard a lot of the feedback out there, and found this to be the best solution to address as many of the players’ needs as we could reach. With this new way to navigate loadouts you’re no longer restricted to 3 weapons at a time! You can mix and match as you see fit, bringing new strategies to any skirmish out there.

We’ve made quite a few additions to the overall arsenal this past year, with more to come in 2022. So, we found it best to finally address the capacity of your Plundra storage, as well as the Recycling Bench. With the debut of the Landfall Update, you will be able to expand your storage to your growing needs with up to 5 additional levels for each container!

There are some additional improvements to help newer players navigate game systems early on:

  • Materials you find now have descriptions to them showing where to typically find them in the world.
  • Potential schematics can now be seen in location summaries as well.
  • Ammo types and weapon matches now have better descriptors in the inventory. Giving you a better understanding of what ammo belongs where, at a glance.
  • New proportional aim system that automatically scales with the zoom level. Can be switched with the old system in the game settings.
  • In multiplayer settings it is now possible to define whenever other players can build and destroy buildings in your base.

For the explorers out there, you’ll also notice some improvements in the world to help in the Resistance efforts. Wood is now harvestable in places you would expect to find it. For example, you’ll find this sapling when running through forested areas.

This is the first step we’re taking to iterate on materials you find in the world. There will be more to come!

For those of you using your situational awareness to help turn the tides of battle, you’ll find there are more aptly tagged objects in the world. EMPs and Explosives can be triggered with these world items. While these are not exactly new, they are aimed at helping new players understand how to use the environment to their advantage more directly:

Electrical Unit

Fixed Fuel Cells

Free Building Pack

With a new iteration of the Base Defense missions, we also have some new, free buildings to go with it (Some of you might recognize these from past Dev Letters)! These should give everyone a more versatile approach to their Resistance defenses

Reinforced Pylon

Scaffolding Platform

Scaffolding Ramp

Decorative Hedge

Tall Spotlight

New buildings aren’t the only thing that is coming to the Base Defense experience, Base Defense missions have new iterations as well! The waves of machines that attack now have much more variability. You’re also able to skip over preparation timers if you’re ready at a moment’s notice! We’ve also been observing various points of feedback about Base Defense, and have made the latter difficulties more challenging.

Not only has there been quite a few additions to the base game of Generation Zero with the Landfall Update. This is also the debut of a larger DLC we’ve had planned for a while now, one that will help you fend off Machine attacks against everything you’ve built in defense of Östertörn.

New Paid DLC: The Base Defense Pack - $3.99

With the Landfall update, we also released the Base Defense Pack, which contains a bunch of new ways to defend your bases. This includes: Missile turrets, spiked walls, spiked floors, explosive barrels, human decoys, and sandbag shooting positions.

Resistance Grenade Launcher Pillbox

Resistance Sandbag Shooting Position

Resistance Explosive Barrel

Resistance Spiked Traps (Wall and Ground) & Resistance Human Decoy


Animation, Art, & Audio

  • Fixed an issue where footstep SFX stopped playing for clients during multiplayer
  • Fixed an issue with SMOD where no reload or footstep sounds were heard in first person


  • Fixed a crash when dismantling structures with Base Building
  • [Community Reported] Fixed a frequent crash in a certain area of Himfjäll
  • Fixed a crash on dismantling structures during Base Building
  • Fixed a continuous crash at the same spot at Skrankebol
  • Fixed a crash in multiplayer for the client when starting horde mission on hard difficulty
  • Fixed a crash where the host was crashing when far away from client playing through the “Good News” mission
  • Fixed a crash when the host and clients would crash after client teleported during horde mode
  • Fixed a crash during multiplayer where the host was crashing after Alt-tabbing
  • Fixed a crash when players would crash when pressing N to swap ammo
  • Fixed a crash where the game might crash in Farmlands region during combat
  • Fixed various crashes during combat at multiple locations


  • Fixed an issue Tanks had with their missile battery only firing 2 rockets instead of full barrage
  • Fixed an issue where a Reaper rival was incorrectly shown as interactable when it has no loot
  • Fixed an issue that would cause Rivals to spawn before the terrain, which caused them to die before you are able to reach them


  • Fixed an issue with an abnormal inventory behavior when starting a new game, which would cause weight to be displayed incorrectly
  • [Community Reported] Fixed an issue where weapons disappeared into loot containers. Players should no longer be able to put items back into loot containers, corpses, etc.
  • Fixed an issue where scrolling in the Plundra, switching item categories may cause the Plundra interface to behave abnormally


  • Fix an issue where the US Weapons DLC icon only showed on the 3* weapons and attachments that come with the DLC, they should now show on all
  • Fixed an issue where shock wires from Experimental Ammo damaged and downed other players
  • [Community Reported] Fixed an issue that allowed infinite ammo while using Burst Fire Mode with specific weapons
  • Fixed an issue where Shock Ammo wires were appearing although no one had fired any shock bullets
  • Fixed an issue where Shock ammo would still deal damage after having faded out
  • Fixed an issue with Heat Ammo would show electrical effects on glass windows

Base Defense

  • Fixed an issue with Base Defense that caused mission fails if one party member fast travels away
  • Fixed an issue when some machines act passively in multiplayer during Base Defense
  • Fixed an issue with the Horde Mission where the mission gets stuck on hard difficulty
  • Fixed an issue where the Horde Mission would have some machines get stuck outside of mission area, risking the mission failing while trying to kill them
  • Fixed an issue where during Horde Mode turret base defenses could completely lock down Tank and Hunter enemies, resulting in them not attacking due to stagger
  • Fixed an issue with Base Building during multiplayer where the client was unable to repair damaged turret
  • Fixed an issue where one could never spawn at the Home Base after continuing the game
  • Fixed an issue when machines spawned before the preparation timer is up during Hard Mode
  • Fixed an exploit where materials around the Home Base would respawn every time you restart the session
  • Fixed an issue where buildings could change rotation when they are dismantled


  • Fixed various locations on the map where players could get stuck on objects clustered together
  • Fixed the Uttern bunker where gas damage was damaging the player in parts of the bunker where it shouldn’t
  • Fixed a fence near Garphammar which was missing an end pole
  • Fixed a suitcase at Iron Church which had the wrong model and was unlootable
  • Fixed an issue in with some containers at Nyhamnen where one can get stuck in if going inside
  • Fixed an issue where one can get stuck in fallen debris at the ruined house in Överbyslätten in Farmlands region
  • [Community Reported] Fixed a floating weapon crate in barn at Stora Dyrbo safehouse
  • Fixed an issue with a floating road in Östervik
  • Fixed an issue with a floating lamp near floating house in Östervik
  • [Community Reported] Fixed an issue with a floating house in Östervik
  • [Community Reported] Fixed an issue where the edge of Boo Bridge lacks collision
  • [Community Reported] Part of the bridge near Sundgård Farm lacked collision
  • Fixed an issue with an invisible gate at Måsskär Resistance Camp, where it was interactable but not visible
  • Fixed an issue with stretched terrain and seam holes at Skåleberget in the Forest region
  • Fixed floating rocks at Lindens Skepssättning near Dyrboslätten
  • Fixed stones clipping through floor in building in south coast region
  • Fixed rocks blocking stairs to safehouse at IGA facility
  • Fixed a floating mailbox and road texture south-east of home base
  • Fixed a stranded boat with floating animation in Marshlands region
  • Fixed a floating loot containers inside barn near Dyrboslätten
  • Fixed a floating props on side of IGA facility safehouse
  • Fixed a stone that was clipping inside tunnel leading to Torsberga fort
  • Fixed flickering paintings in underground facility
  • Fixed several big seam holes in terrain in Forest region
  • Fixed a big rock inside hedge at revamped church in Östervik


  • Fixed an issue where the Assignments FMTel Reward Trunk can not be interacted with
  • Fixed an issue where the “Destroy 5 ticks with handgun” assignment could not be completed


  • Fixed an issue with the Anniversary Event related to loot not dropping according to loot table design
  • [Community reported] Fixed an issue that caused some players to get stuck progress with the mission “Spiking the Guns”
  • Fixed an issue with Experimental Consumable Crafting where the screen flashes red when being healed by healing ammo, it should not do this now
  • Fixed an issue where selected Active Specializations would not save, and would default to last acquired specialization
  • [Community reported] Fixed an issue where bullets would often remain floating after shooting
  • Fixed an issue with where one was unable to pick up letter to get side mission in Ibholmen Church
  • Fixed an exploit with Ammo Packs and Paramedic Response Packs became infinitely usable by fast traveling back and forth via field radio
  • Fixed an issue where the Experimental KVM59 was not dropped by Reaper


  • The Wolf can sometimes get stuck on terrain objects
  • Some FMTEL Assignments are not working as intended. We are already working on a hotfix to address this

Absolutely incredible work lads!



YOU ALSO FIXED… You also fixed the gamepad controls for crouching! :raised_hands::tada::confetti_ball::partying_face:

Honestly, that’s all that matter to me. I want a polished experience above all.

Next, bring us Zach Zebrowski so we can ask a ton of questions about the game, like the map revamp (Why? How? What?), the state of the game, the state of development, etc.

You can’t expect us to invest time (and definitely money) on something that is shifting. Don’t make a No Man’s Sky, please. :sweat_smile:


Thanks for all the hard work, am keeping the mystery so passed on all the machine info, am having trouble selecting more than 4 options on weapons wheel can only get 4 to work on console, but look forward to exploring and discovering the new invasion , great work all :+1: :uk:

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Hopefully that’s OK if I keep writing here…

I just wanted to say that I feel like that intro movie was

  1. a bit unnecessary;
  2. weird; and
  3. disruptive.

I think the old text-based intro card was good enough and was effective because it let the player imagine stuff in their own head. Now, we have those pictures in our head about some kind of resistance. (I get that it’s the point though…)

The “weird” part comes from the fact that there’s this shot where the text is “You don’t know what fired; or why”, yet the entire shot shows a robot. :rofl: Like… Do we know, or don’t? I really raised an eyebrow when I saw that shot. :sweat_smile:

I guess the “disruptive” part is also because the addition of this intro sequence kinda puts in our face that the storytelling (and probably the story itself) was not finished when you shipped the game… By showing us the militia guarding a church in one of the shots, you are truly giving people new information that wasn’t shared before in the intro. I hate it when games ship incomplete story or unfinished storytelling mechanics only to make changes later.

More devs should do like Coffee Stain Studios is doing with Satisfactory and pledge to ship their story only once its ready and final.

Still… That’s only an opinion about the storytelling, and I already told you how happy I am about the UX and UI changes. :smiley:


Where are my animals? :thinking: Damn


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Feedback thread about the Radial Wheel can be found right here.



A post was merged into an existing topic: Sub-thread: Radial Wheel

Nah just me being stupid worked it out now :joy:

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@GhostMJ it sure would be nice having these weapons in Call of the Wild! But don’t you think every varm-blooded animal with a pulse would have been wiped out by the robots gone wild? Animals like foxes, rabits and birds could have escaped perhaps.

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Thank you, DEVs, so much for getting these updates out. I know you guys take a lot of heat when things don’t go right, but I have really enjoyed playing today. Again, Thank you for your efforts.

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First impression from a couple of hours solo and MP - a nice surprise!

More added details and a few changes makes a fresh start learning a SafeHouse area again. Trucks got interior details, nice touch! Good 5-star items dropped from Russian Tanks, with these drops and Plundra upgrade option it makes sense creating an extra character with spare weapons to use for it (and extra characters = extra storage once carry capacity skills added).

I am a bit sceptical to the BB-8 choice (yes there are yellow ones), those things have to jump quite a bit when firing anything and get less accuracy with heavy artillery. Adding that extra detail would give them more realistic behaviour and seem less incredible like a visit from a parallel future war. A Russian Iron Man from alternate Marvel time line comes next or what?

Small bugs noticed but one major easy to fix is that the press R-key to invite friends to MP in PC/Steam is missing! I was like, hey how did I invite a friend, are MP disabled now?

Please add the [R] instruction on MP screen again asap.

I missed the video… Maybe I wasnt paying attention when it played? When is it supposed to play?

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It only loads when the player has no existing save.

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Safe Houses Gone PS5

Logged on this morning half my safe houses have vanished, not sure where to post this?
I am game end completed everything apart from Landfall ! Anyone else had this ?

Why are you do you want animals? You have written this in two threads already

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Were the N16 iron sights changed in this update or the last? I only just noticed it in this update but they look much better then they used to lol

I think that was a joke.

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