Most GZ players probably alreaddy know, but for those who don’t:
You can attribute more ammo to your weapons than only one single ammo slot fill,
as long as it is the same type of bullet. This saves you a lot of space in your inventory.
I take the MP5 as an example:
One inventory slot of 9 MM FMJ SMG ammo can contain up to 240 bullets I believe.
Imagine you have 4 slots filled up max with FMJ SMG ammo. Than you attache the first
package to your MP5. Once this is done you attache the second SMG ammo package to your MP5. This will swap the ammo package that is alreaddy inside the MP5 in first instance, but if you repeat this process once more, the second package will be added and the slot is empty afterwards. You can repeat this process with the third SMG ammo package, etc…
I believe I had 1200 FMJ SMG bullets attributed to the MP5 a couple of days ago this way.
When you pull your weapon you will notice how much you have stocked it up by the bulletcount. The only thing you need to keep in mind is that it must be the same bullet type,
so no mixing FMJ with Armor-Piercing bullets.
This will save you a lot of inventory space for those who don’t know this yet.
PS: I believe there is a maximum of ammo, different per weapon,
so this stocking up will not go one forever. Once it reaches a maximum count
you loose the ammo that you add further, if I remember corretly.
Here is something interesting someone else has shared concerning inventory space and weapons. Also very interesting for those who don’t know. Very cool, you should test it.
I have tested this on PS4 and I can confirm this works.