Keep calm @JuanEyeJack.
That are just ideas.
And by reading your comment I get the feeling you didn’t read the ones before properly.
With your opinion you’re able to give ideas to improve this idea.
These “training wheels” on the controllers are just something someone on pc always has on keyboard. Not just for 4 slots, but for every slot. And on consoles you still have to open the weapon-wheel to use the quick selection.
If you like to be able change the keybinding, ok, why not. But on console you don’t have this option with gamepads.
A beginner should normally start with very limited weapons. But most feedback I read let me think, that at the point where I just had a möller, a 12G, a meusser and maybe a kpist with limited ammo, others now have dozens of weapons (because of weapon packs) with enough ammo for the archipelago or even a complete set of experimental guns by playing with others who are willing to share.
Many members told that they want back the old system, which was extremly limited. I guess that won’t ever happen.
The idea of upgrading the available slots instead just came by playing borderlands 3, where you can have dozens of weapons but just can use two for a long time, until you upgrade your slots for quick selection.
I just put these together with a little bit of limitation on the slots.
Well, for even higher levels I currently have no finished idea.
Maybe the amount of items per inventory/wheel-slot could be limited, too. 10 until level 10 and 10 more for every 10 levels. That would prevent spamming grenades, fireworks, first aid kits and so on in the early levels and could spare the limited carry capacity. Additionally you would be forced to play a little bit cautious instead of being a day-one-rambo. And you get a constant reward for playing on and on.
Again: just ideas. Like them or not. But instead of becoming cynical give hints to change the idea to a better one. I know you can do better.