I agree that it should be enough with using only one of the analog sticks to select from the wheel and free up the other one to enable movement at the same time.
Agreed on all counts.
I donāt really understand what problem the Wheel of Doom is supposed to be addressing.
Weāve gone from a single-input hotbar which slowed you down but still enabled you to move while using it, to a double-input wheel that stops you dead in the middle of a gunfight.
And Iāve said in other posts exactly what youāve suggested: all that really needed to change was the handgun slot become an āany kitā slot, and then youāve got 7 items that are all one input command, rather than 8 that require at least two input commands.
Also, we now have two inputs on the D-pad that arenāt being used for anything, which seems a bit wasteful.
Now, it might be that with a couple of tweaks, the devs can make it workable, but I must admit, itās made the game feel a bit too clunky for my liking.
Should this be a new thread? āGeneral lack of controller integration in GZā?
I wish we would get an official reply from Systemic Reaction.
This whole situation is bigger than the radial menuā¦
I get the feeling sometimes feel like that Systemic Reaction is a faceless entity.
Thatās not fair, there are dev responses here every so often. The more people that post their feedback in this thread, the more attention it gets.
I canāt wait for the roadmap tomorrow.
Also, Iām not criticizing individuals. Iām criticizing the company. Iām so grateful each time a member of the team write here and I know they read us. Thanks!
Also, @Zesiir, I think you are doing an awesome job here, you are very good at what you are doing, and you are super nice, but I always feel very uncomfortable when a game developer let a volunteer do the hard work.
Oh! When I wrote āI get the feeling thatā, I mostly meant āI sometimes feel likeā.
Hey no problem, I may not be a dev but I do speak to them regularly. If thereās a thread or topic I think is worth some extra attention, I tend to poke them about it
Itās not just that.
The other way should be possible, too. Instead of an item to select an additional weapon.
The old system strictly was seperated between items and weapons with different buttons to push for.
In my eyes it would be strange to have this mixed, therefore the wheel is a good solution to have one control method to access everything independent of how many weapons or items I placed on which slots.
Yesterday I was glad to be able to additionally place the granatgevƤr as 4th weapon on a slot in the wheel when fighting a Reaper.
With the old system it would be confusing if I had this 4th weapon for example on dpad up.
I was surprised to see firearms being part of the weapon wheel. When console players requested a better way to access a large amount of inventory items quickly I thought the firearms were gonna stay exactly as they were and the wheel was gonna be for other useful items. Iād much prefer the firearms not clogging up the wheel. Bummer.
This was my understanding as well: the wheel will be an addition to the present interface, not instead of!!
I see from an earlier post that we should suggest solutions here rather than just complain. Ok, here is my attempt at a soliton to this inventory wheel debacle:
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Restore the four D-pad keys to their previous function: assignable to inventory items and executable on the move.
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Return the three assignable weapon slots. Return function of cycling through these items (on the move) via the āYā button. Make the third slot available to any weapon if the community wants that. I will just put a pistol in it, so itās fine with me if others want to put an AR in there.
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Return the RB key to its previous functions of fire mode selection and ammo type selection.
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Take the LB key if you wish - I donāt use emotes and wonāt miss them. Assign LB to the new inventory wheel call up (currently on RB).
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Keep the inventory wheel if the community wants it. Iāll only use it to call up a sniper rifle for blasting seagullsā¦ otherwise, I wonāt touch it during my typical run and gun gameplay.
Problem solved. Also, it should be noted that the code for most of this already exists since this was how the software functioned before the release.
Good idea!
Thatās why I just installed OBS to record game sessions in case something needs to be reported.
If they could just expand the weapons bar to four slots (as well as making it so that I donāt HAVE to have the handgun equipped, but have the freedom as to what I want in that weapon bar) and keep the d-pad the way it was, thatād work perfectly for me.
hello im a xbox player who started to play when gen 0 came to game pass. i loved the game even in its unstable state. i have a hard time doing basic button comboās for a mix of reasons i donāt want to disclose, but because of that i have been curb stomped by the bots. can there be a option with a warning to change back to the old system for weapon or the ability to customize the control scheme?
Moved to the feedback thread regarding the utility wheel.
//Mod
iām with you. i hate the wheel. give us the option to switch back to the old way
I mean this is similar to the transition to the new inventory, it was slower and not intuitive but we kept playing the game anyway regardless of how bad it was and we eventually adapted.
Now I said similar, as the inventory wasnāt even half as buggy and poorly tested as the weapon wheel is.
I agree played quite a few hours now due to lovely Covid
I am not liking this wheel on console it makes combat a big handicap, freezing to use med kits, fumbling to find the correct selection, itās killed combat for me right now, I used to run and fly through main weapons and patch.
I am trying to like this but for all the other aspects of the new update I love console wheel is a bit broken !
I genuinely donāt understand why some people are claiming the wheel is fast- it involves two inputs rather than one to select something.
It is therefore less efficient and slower than the old system, no matter how quickly you access and select on the wheel.
One other annoying thing with a gamepad:
Since both thumbsticks are bound to the āselectionā action when the radial menu is opened, this means that if the player was moving forward when they opened the menu, theyāll need to bring both thumbsticks to their neutral position before making the selection.
Itās difficult to not be hugely disappointed.