I’ve been plying Gen0 almost since release, and I’ve absolutely loved it. The weapon Wheel has been an excellent addition, although it had broken my Gen0 experience. As a controller player, the new weapon wheel had made the game 3x harder.
Some general issues I’ve had with the weapon wheel while in the middle of a firefight:
Holding RB to bring up the wheel, and hitting a button (A,B,X,Y) more than half the time doesn’t change the item I’m holding the first time, having to do it again.
Having both thumbsticks move the directional arrow on the weapon wheel often has me swapping to items I don’t want while I’m in the process of running from or dodging robots. An option to use only left or right thumbstick would make this much easier.
Having removed pressing Y to swap my weapon has gotten me killed many times as I’m now forced to bind my weapons to a slot on the wheel, where as having both options of using the wheel and pressing Y should be available. Having Y be the previous weapon you used would be fine, but having it be any previous item you were holding is incredibly annoying when I want to press Y to swap to my previous weapon and I take out an EMP or a Flare instead, having to go into the weapon wheel, and then having one of the previously mentioned issues happen to me, this had gotten me killed more often than not.
Items should also be selected when letting go of the thumbstick, Not when letting go of RB. It would make things much more intuitive as while in the middle of combat, having to let go of RB first means my character turning/running in a direction I don’t want them to while being shot at, again, getting me killed.
These are all obviously personal issues and suggestions, but There are many other games that have done the weapon wheel in a much better way with some of the suggestions I’ve brought up and the one currently implemented has caused me much grief personally. You guys have done an incredible job on this game, and I’m definitely loving the new enemy types and environmental changes. keep up the amazing work!
I’ve seen a lot of backlash from the community asking them to revert the whole weapon wheel (not referring to you), when really it’s an incredibly easy fix that would probably take an hour to change.
The easy solution would be to revert to the old UI, but make the emotes wheel open for the players to place whatever item, weapon or emotes in. This has been suggested in the other thread.
As its not been officially flagged - there has been a development regarding the functionality of the weapon wheel on Xbox.
Turns out that the PC version, allows for fluid movement and gameplay, allowing the weapon wheel to be loaded, and items selected again while moving mid battle.
Sadly, this does not happen on XB. On selecting the weapon wheel with RB, regardless of hold or toggle option, will ground your player to a stop while items are selected.
Same with the PS4, you can’t walk or run when opening the weapon wheel. I played one mission and now the rest disappeared as if I completed them when I haven’t. I do like the updates but the glitches are just terrible.
I have an xbox and your observation is valid. I can’t imagine how this can be changed since the weapon wheel uses the directional sticks for item selection.
Fallout 3 has a weapon wheel identical to the one implemented in GZ and makes use of the d-pad, the player can use up to 8 shortcuts in this option. This would be an upgrade from the use of the d-pad in GZ, which with the last update has lost a lot of its use.
It would be a improvement if you could move while using the weapon wheel, but even with that fix the old UI is more efficient. Best solution proposed (according to me) would be the old UI and the emotes wheel opened up for us to place whatever we desire, weapons, items, emotes.
This is the main thread for feedback regarding the Radial Menu/Utility Wheel. I’ve merged two topics here. Please guys, search before you post. It is even pinned.
Also, here’s a video of me gooffing around while trying to understand what “Compressed Air Tanks” actually do. I dropped the tank and I thought it wasn’t positionned correctly anymore, but I chose to not pick it up because I anticipated how complex it would be to put it back in my radial menu:
It’s pretty clear that the wheel needs more work. It can be expanded upon to really turn it onto something useful that everybody can benefit from, or just be an optional alternative.
Your not wrong there - something also keeps nagging me about another feature within the wheel itself - like an additional slot for melee only- dunno there’s something I’m missing. 100% +1 feature for the better from me.