**Description: i was exploring The Torsberga Fort in the game and when i reached this specific room and walked down the stairs and turned around, a clipping issue happened and i got stuck and couldn’t walk back up the stairs. The floor to the left in between the 2 generators starts glitching/flickering and you are able to see through the world too. It didnt capture that part due to the fast flickering it does.(this specific generator room is on the coordinates below)
**Steps To Reproduce: Simply down the stairs and turn around and that clipping issue will appear
Wrong prop placed - advanced first aid kit on floor, standard first aid kit when picked up.
Saw this discussed before - the writing error on the advanced kit makes it obvious:
I finally nailed down a really bad issue that happens all the time. When moving in houses, bunkers etc. I always got an intermittent flicker on-screen, mostly some diagonal patterns. I presumed I had a faulty GPU, bad drivers or something like that, but it is in fact the same issue I already mentioned a few times that happens with doors. When passing through ‘seams’ between parts of the models, the game briefly interprets the player to be ‘outside’ of the structure, and illuminates the scene like that. This causes the ‘flickering’ when moving over the thinnest seams and lines in all structures in the game.
To reproduce: Move into the seam, then adjust the camera perspective. It helps to imagine that the seam must cross your ‘head’ (first-person camera).
See the following screens - the bright ‘light’ you see is the error - there should be none.
Levitating bike racks in front of one of the apartment buildings in the Norrmyra Artillery base. I guess I should also include that the staircase doorway is pretty high above ground - I had to jump to enter the building.
While there isn’t dedicated topic for lighting issues, these are still part of the misc terrain issues and are well suited in misc terrain issues topic. Hence the merge.
For similarity, the 147th reply here is also about lighting issue that appears in the game.
With the addition of Prone, you can now crawl underneath the shelves in a warehouse at IGA, to get to a previously unreachable location. There’s nothing here, but the two smokestacks, which lack a hitbox.