[Weird Terrain] Dump miscellaneous terrain issues you see here!

Walking under the bridge gets you stuck:


Floating road:


Another strange and funny effect - tiny road texture as markings on the airfield, disappears when crouching:






Floating (flying) pallet:


Terrain tool / tessellation problems:









Lo-fi textures on fuel tanks:



Geometry issue:


Tessellation:


Floating house:


Terrain tool error:



Ploughed field goes right through road:


Floating (animated) boat on shore:



Terrain issues:



and again, a few meters below:

That one stone again:



and terrain problem at same site:

Terrain tool:


Partially floating walls:


Geometry:


Granhygget:

St. Anna Church:


Arkelstorp:

Floating decoration/shed:


Hut placed too high:


Wheelbarrow sunk:


Lighthouse cone passes through roofs:

Terrain tool issues:




Terrain issue - entire area (maybe 7 meters in diameter) is glitchy and jerks the player character around:



Glow-in-the-dark ivy on barns - global issue:


Another one of the barn tears:

Road floating:


Unlootable box in barn:

Floating wall:


Terrain tool issue:




Similar on other shore:

Tessellation:


Exposed tree:


That rock again:


Terrain issues:


Terrain issues + jerky movement:


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I finally nailed down a really bad issue that happens all the time. When moving in houses, bunkers etc. I always got an intermittent flicker on-screen, mostly some diagonal patterns. I presumed I had a faulty GPU, bad drivers or something like that, but it is in fact the same issue I already mentioned a few times that happens with doors. When passing through ‘seams’ between parts of the models, the game briefly interprets the player to be ‘outside’ of the structure, and illuminates the scene like that. This causes the ‘flickering’ when moving over the thinnest seams and lines in all structures in the game.

To reproduce: Move into the seam, then adjust the camera perspective. It helps to imagine that the seam must cross your ‘head’ (first-person camera).

See the following screens - the bright ‘light’ you see is the error - there should be none.











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A post was merged into an existing topic: [Terrain Holes] Dump 'em here!

Some strange hit-box over the campfire.


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Levitating bike racks in front of one of the apartment buildings in the Norrmyra Artillery base. I guess I should also include that the staircase doorway is pretty high above ground - I had to jump to enter the building.

One of the corners of the silo thing in the same base is above the ground level.

What looks like a ground texture protruding through the wall in the locked building in front of the entrance to the silo thing.

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A post was merged into an existing topic: [Terrain Holes] Dump 'em here!

Not sure how i should describe this but alot of things to fix here.

2 roads overlaping
Floating road
Road texture bug

In any case this intersection needs a good check-up!

LOC:

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I searched for a topic like this and could not find one.

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Screenshot%20(1474)

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While there isn’t dedicated topic for lighting issues, these are still part of the misc terrain issues and are well suited in misc terrain issues topic. Hence the merge.
For similarity, the 147th reply here is also about lighting issue that appears in the game.

//Mod

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A post was merged into an existing topic: [Terrain Holes] Dump 'em here!

A post was merged into an existing topic: Falling Through the Ground


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With the addition of Prone, you can now crawl underneath the shelves in a warehouse at IGA, to get to a previously unreachable location. There’s nothing here, but the two smokestacks, which lack a hitbox.

Location:

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Overlapping objects
Coordinate-2450,671, -3110,24816022706740647532709378743940262
Right side of same shelf: backpack.
16022708040292236454451026396036

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Same issue topics merged.

//Mod

Weird road glitch.

The first road is located at safehouse Jagarstugan, in the Mountains Region.

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Flying grass with oddly behaving terrain (gets partly stuck in … nothing) NW part of the airfield
How it looks:


Where it is:

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Found a place where I rubber band on a path. Coords -396.138 2413.796 was walking on a heading of approx. 78 degrees.

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Dunno where to place this within the forum so I’ll just dump it here…

Over at Parlsjons Friluftsorade (yeah not even gonna try to pronounce it) coords: 1236.585, -1091.273
When opening the door to the small shack/shed it opens 2 doors instead…

I’m on PC, single player.

20191107080257_1

https://youtu.be/obDbwRTD9pY

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