I finally nailed down a really bad issue that happens all the time. When moving in houses, bunkers etc. I always got an intermittent flicker on-screen, mostly some diagonal patterns. I presumed I had a faulty GPU, bad drivers or something like that, but it is in fact the same issue I already mentioned a few times that happens with doors. When passing through ‘seams’ between parts of the models, the game briefly interprets the player to be ‘outside’ of the structure, and illuminates the scene like that. This causes the ‘flickering’ when moving over the thinnest seams and lines in all structures in the game.
To reproduce: Move into the seam, then adjust the camera perspective. It helps to imagine that the seam must cross your ‘head’ (first-person camera).
See the following screens - the bright ‘light’ you see is the error - there should be none.
Levitating bike racks in front of one of the apartment buildings in the Norrmyra Artillery base. I guess I should also include that the staircase doorway is pretty high above ground - I had to jump to enter the building.
While there isn’t dedicated topic for lighting issues, these are still part of the misc terrain issues and are well suited in misc terrain issues topic. Hence the merge.
For similarity, the 147th reply here is also about lighting issue that appears in the game.
With the addition of Prone, you can now crawl underneath the shelves in a warehouse at IGA, to get to a previously unreachable location. There’s nothing here, but the two smokestacks, which lack a hitbox.
Dunno where to place this within the forum so I’ll just dump it here…
Over at Parlsjons Friluftsorade (yeah not even gonna try to pronounce it) coords: 1236.585, -1091.273
When opening the door to the small shack/shed it opens 2 doors instead…