Rocky hill has strange ‘seam’, continues at top:
Door clips through bucket, chimney clips through roof:
Edit: chimney is a reoccurring global issue - all houses with this layout have the same problems:
Loot placed incorrectly, shrubs clipping into buildings:
Stairs don’t connect, can see terrain below through seams. Also, the top plaster area blocks walking and forces jumping - not ideal for stealth players.
Farmland has tessellation issues, terrain is morphing while moving:
Floating rocks under the crashed plane not far from the above:
Trees in lake, lake not covered on map:
Tree clipping through stone:
Transmission tower is tilted:
All at once:
To be honest, the high-voltage power cables need a lot of work. They use weird towers, they are often tilted, the bases aren’t anchored in concrete, the cables have no slack at all, they end without rhyme or reason, they cross through other lines. I think they do add to the atmosphere, but they break illusion way too often.
The low-voltage version looks better, but there are similar issues all over the map:
Containers clip through ground / car is floating:
Stairs are floating / houses at nearby farm are way too close:
The lake below the mine can be walked in. If you approach the lowest lake from the easternmost point, the ‘underwater’ effect doesn’t trigger and you aren’t teleported back outside. You can either walk around under the surface until the underwater effect triggers a few meters ahead, or you can walk out. Also, there are bushes and grass below the water surface.
Very thin white lines in barn:
Tessellation (?) issue that gets less visible on approach:
Similar thing with this rock (edit: global issue with tessellation - I think the quality drop over distance should be set a little less aggressive so that the more visible morphing happens slightly further away, at a higher computational cost):
Floating wall nearby:
also issues with road layers:
All found around here:
Last fence post is often missing entirely, and renders way too late in other cases: