So we have had a couple days to try out the base building and wave defense. I quite like it so far, gives us something to do with cool and new rewards. The one thing I hope for is some new buildings types, and/or new pieces in already made types. We have a couple walls to work with, some defenses, a tower. There are already plenty of resistance and soviet buildings and fortifications that could be used. I will provide screenshots and more detail below.
First off, some higher end tier base stuff would be cool. Like heavy sheet metal walls, even titanium ones. There are several soviet ones that can be remade by the resistance, ot straight up stolen.
We have a simple wall here. We can also have a lightly raised version.
Now we have a collection of resistance fortifications that could be used. These are more plausible since the resistance clearly know how to build them
This raised sandbag formation here is what I like the most. More raised position other than the small tower we have would be nice. We could possibly make this a s defense item with a small pillbox built into the bottom.
Thanks for reading my post. The building here has a good foundation that could be made more fun and interesting with more build items and types. We have some really cool ones in game already that I fell could have some use.
If you like to have them in the game, then you should post them in the appropriate topic, link: Home Base, Feature Requests
This here is base building discussion topic.
Aesyle, I saw how you built a very large enclosement for your base. When I first started I found the building items have a limited number of employment, even if I had more then enough building resources. For the lights for instance, and also for the walls with the tree trunks on them, that number is fairly low. How did you know that you had enough walls to get an enclosement that big?
I didn’t. I just started to build my idea and once i had one layer of the outer wall complete, i constructed the inner core.
Of course, i wanted to add 4 layers of walls to the inner core and 2 layers of walls for the outer wall for extra protection but i hit the wall build limit and had to scrap that idea. What i had left, i reinforced the outer wall in the spots where i thought most machines come from.
There is a fixed number of “walls” you can place. Though, i haven’t counted my wall pieces, so, i don’t know that number. But that much i do know that every module in wall section counts.
E.g when you have a choice between low wall or high wall, it doesn’t matter which one you build, it adds towards the limit. But low wall costs less and has less HP than high wall. High wall blocks your vision and you’ll need watchtower to see and shoot above it.
When i game later today, i can count all the modules in my base.
There is only one area to build a base on so far: Top of the Tylöveden mountain in the Forest region. Travel to that area in order to get the new mission to unlock.
Sadly I don’t really care for having to defend constantly. It seems like this is meant for end game only. I don’t mind base defense or repair but I do mind the constant waves. I probably won’t even bother…I am disappointed.
Edit: I hope that since they are testing the base system stuff in GZ they might think about adding it to theHunter:COFTW. Anyways,to get the base building I am more into I guess I will need to go back to Ark.
Aesyle I saw your homeward-bound-challenge Guide, very nice, and I wondered if such a big base has strategic benefits compared with my base which is small, but has the same 1 outerwall and 1 inner wall to protect the center.
It seemed to me the greater distances to each Hunting Tower cost precious time.
On that sense, you’re correct. However, what time is lost moving between the watch towers, is gained by spreading out the damage against the outer wall, since only a handful of machines are attacking one section of the wall at any given time. And that, in turn, extends the time until wall falls.
Also, on many spots, my outer wall utilizes the natural obstacles of the terrain, forcing machines to run around it. And as we know, machines can’t shoot while moving.
Another positivity is that when there is a breach to the outer wall, there are only few machines who can come through it (since they are spread so far apart), while the big inner courtyard offers plenty of movement for me, to strafe and dodge any attacks.
And since inner and outer walls are so far apart, any AoE attack machines do, won’t damage both walls at once.
Of course, i’m not saying that my base design is ideal, especially for solo player but this is what i thought would protect the command truck the best, where outer perimeter is extended as far as possible, giving bigger buffer zone.
And you all can see how my base design fared in my guide topic.