Dear DEV Team,
I absolutely enjoy Generation Zero on xbox one x; but(!) …
Collision Detection ?!?
often I (player character) get stuck in objects (e.g. ruins of Iboholmen Castle, top of the old ruined tower, I was planning to shoot through the windows and got stuck in the bed! )
often the hunter class robots “jump” into houses; sometimes hanging in the ceiling ?!?
→ and if the player will leave the house, the hunter will get free an starts following the player (just as Scotty beam me up!)
I was riding my bike on a road, went through a puddle, ending with my bike under the scenery surface, captured in the water !
water, boats and scenery border…
With the restriction on using boats in the south ( archipelagic area ), you definitely waste a lot of potential !
From the beginning, Generation Zero did remember me of “Call of the Wild”.
- looks very similar; even the gameplay/ scenery; maybe some features could find their way into Generation Zero ( hunting some meat
As a big fan of the game “Fishing Planet”, I would like to see drivable boats in the south area.
- look at fishing planet how easy it is to do.
→ well, of course some fishing (meat) would be nice too…
To use the water as a barrier in the the south area is a dramatic waste of potential for the game !!!
Find a better solution…
Finally I have to say: “Generation Zero already is an amazing game ( even with all the bugs!). Just use the potential on the atmosphere to make it outstanding!”
I don’t think that the game has reached the limits !
Best Regards & Bon Chance!
N ey tiree
xbox one x